What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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StoneCrow
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Re: What's everyone working on? (tigsource inspired)

Post by StoneCrow »

I actually have a system for that kind of thing that is similar to the tooltips you might have seen in the AudioTree prototype only it lights up the action box the cursor is over instead of displaying a tooltip, just havent used it yet in AudioTree, though I'll surely get some use out of it in this smaller project.
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Lafolie
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Re: What's everyone working on? (tigsource inspired)

Post by Lafolie »

Cool. I'm planning a venture into the realms of gui, I'll keep a check on your project :)
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tjohnman
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Re: What's everyone working on? (tigsource inspired)

Post by tjohnman »

I'm working on a Gene Pool-like simulation, less focused on anatomy (although still relevant) and more focused in evolving the creatures' brains using genetic algorithms. I'm using spiking neural networks.

My goal is to have carnivorous and cannibal creatures in addition to herbivores. So far I have working brains, and I'm finishing up the physics.
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Positive07
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Re: What's everyone working on? (tigsource inspired)

Post by Positive07 »

Im completely new to Love so my project is not game instead its a software oriented for electronics that throw comercial values to form a resistance that you want. This is a problem every elechtronic has so I thought it was a good idea, so im working on this to understand how Lua and Love works. It is really good and simple so I think that when I finish this project I am gonna make my own game. Soon im going to be posting some of the GUI that I created for this project, but it is still in progress because I began this a day ago. If you have any question about this project just ask me
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
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josefnpat
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Re: What's everyone working on? (tigsource inspired)

Post by josefnpat »

I'm working on a Browser Space Trading MMO, and it will be coming into beta very soon (tm).
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StoneCrow
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Re: What's everyone working on? (tigsource inspired)

Post by StoneCrow »

Are you using unity?
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josefnpat
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Re: What's everyone working on? (tigsource inspired)

Post by josefnpat »

StoneCrow wrote:Are you using unity?
This game uses the following technologies:

PHP
MySQL
HTML
CSS
javascript


This game also uses assets from:

Twitter Bootstrap
jQuery
Bootswatch Cyborg Theme
Game-Icons.net
Missing Sentinel Software | Twitter

FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
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retrotails
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Re: What's everyone working on? (tigsource inspired)

Post by retrotails »

josefnpat wrote:
StoneCrow wrote:Are you using unity?
This game uses the following technologies:

PHP
MySQL
HTML
CSS
javascript


This game also uses assets from:

Twitter Bootstrap
jQuery
Bootswatch Cyborg Theme
Game-Icons.net
...so it's a website?
Never got into making web games, always wanted to. Is it difficult?
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josefnpat
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Re: What's everyone working on? (tigsource inspired)

Post by josefnpat »

retrotails wrote:
josefnpat wrote:
StoneCrow wrote:Are you using unity?
This game uses the following technologies:

PHP
MySQL
HTML
CSS
javascript


This game also uses assets from:

Twitter Bootstrap
jQuery
Bootswatch Cyborg Theme
Game-Icons.net
...so it's a website?
Never got into making web games, always wanted to. Is it difficult?

Yes and no. I know my toolset and have a lot of experience in the area, but there's a lot of things you can easily trip up if you're not looking for them.

Although I will admit that I am considering trying out three.js, but not for the MVP.
Missing Sentinel Software | Twitter

FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
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Lap
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Re: What's everyone working on? (tigsource inspired)

Post by Lap »

I want your sweet pixely spaceship. Great style.
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