Jasoco wrote:Hmm. Can't help you there. I didn't do anything wrong. And I don't know anything about GIT, but if it's that picky and complain-y then I don't want to troubleshoot it. Maybe one of you nice GIT-familiar gentlemen knows. I wouldn't want problems to keep people from keeping up with my project.
Hm, I think I have an idea: Try
git gc --aggressive and then a
git push. I'll try cloning after that. (gc = garbage collect, so it should hopefully collect the half-deleted objects.)
What kind of problems does Linux have with music?
Mostly silence for half of the time, harsh static at other times. Sometimes it sounds
almost right, but it is just wrong. I believe this is a decoder issue or something.
I'm counting on the Löve people to sort it out by the time the game is done, in 5 years or so. So...
Yeah.
Jasoco wrote:And how do I get out of the editing screen and just go back to where I was?
Just quit and relaunch. It's not perfect, but the editor being part of the whole program has a few catches right now. Some variables don't get removed, other stuff causes conflicts. It's only there for my benefit of making maps easier right now. You can't even delete scenery or place switches and pushables yet. Yet.
Hm, yeah, those are definitely things you don't want around in a final release.