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Re: What's everyone working on? (tigsource inspired)
Posted: Thu Jul 26, 2012 8:16 pm
by clepto
I am new here!
I started learning Love because i want to build a game like gunman clive
wish me luck!
Re: What's everyone working on? (tigsource inspired)
Posted: Sat Jul 28, 2012 4:45 pm
by Banoticus
clepto wrote:I am new here!
I started learning Love because i want to build a game like gunman clive
wish me luck!
You should check out 'anim8' to create the animations. I've used it and it works very well.
Re: What's everyone working on? (tigsource inspired)
Posted: Sat Jul 28, 2012 4:47 pm
by clepto
i was going to use AnAL
https://love2d.org/wiki/AnAL but it seems pretty good! have you used both? which is better?
Re: What's everyone working on? (tigsource inspired)
Posted: Sat Jul 28, 2012 6:13 pm
by Chyr
Project for the university, image analysis
viewtopic.php?f=5&t=10212
Re: What's everyone working on? (tigsource inspired)
Posted: Sat Jul 28, 2012 9:18 pm
by Robin
Personally, I'd advise against AnAL, since it was written as a transition library for porting from LÖVE 0.5.0 to 0.6.0. In other words, ancient history.
Re: What's everyone working on? (tigsource inspired)
Posted: Sat Jul 28, 2012 9:27 pm
by clepto
Thanks! i'll change the code tomorrow to anim8
Re: What's everyone working on? (tigsource inspired)
Posted: Thu Aug 02, 2012 2:18 pm
by StoneCrow
Been doing some work on a new game inspired a little by Dune.
Going to post the current version below because it represents a very pure implimentation of my menu and loadup libraries and code aswell as f1 and f2 accessing my 2 debug libraries.
Feel free to browse the source but please avoid stealing things without credit.
Re: What's everyone working on? (tigsource inspired)
Posted: Thu Aug 02, 2012 3:33 pm
by Lafolie
I tried to run your project, StoneCrow, but the button that says "Launch game!" doesn't appear to work.
Re: What's everyone working on? (tigsource inspired)
Posted: Thu Aug 02, 2012 4:04 pm
by StoneCrow
yeah that version is just a pure version of several of my libraries, I thought to post it incase anyone wanted to see them without the massive confusing flak of jargon and nicknames my projects tend to accumulate in their code over time.
Re: What's everyone working on? (tigsource inspired)
Posted: Thu Aug 02, 2012 4:08 pm
by Lafolie
Ah, I misread your original post. Well, I have a suggestion! You need some kind of feedback to discern interactive elements from labels and such. Since Love isn't great friends with the cursor, I suggest colour-based highlights.