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Re: T.A.O.T.R.T.W.G.E.

Posted: Sun Jul 15, 2012 2:44 am
by Davidobot
juno wrote:This is awesome! got pretty freaked out when i locked myself inside a load of blocks...Then i realized right click removes them
Do you have any suggestions for the game?

Re: T.A.O.T.R.T.W.G.E.

Posted: Mon Jul 16, 2012 3:44 am
by mlepage
I think it's already been taken care of, but yeah, heightmaps (plasma) using the diamond square algorithm look nice, I have Lua code to do it on my github: https://github.com/mlepage/heightmap

Re: T.A.O.T.R.T.W.G.E.

Posted: Mon Jul 16, 2012 7:29 am
by juno
Davidobot wrote:
juno wrote:This is awesome! got pretty freaked out when i locked myself inside a load of blocks...Then i realized right click removes them
Do you have any suggestions for the game?
Well since the hard work is pretty much done and out of the way ( collision detection, gravity, block placement, controls) you could start introducing more elements to the game. Do you have plans of adding enemies? Or a way in which to build compound elements from mined rock like in Minecraft?

I also got an error when I went above the screen :(

Re: T.A.O.T.R.T.W.G.E.

Posted: Mon Jul 16, 2012 9:13 am
by Petunien
I'd like some quests and objectives too. :)
So the game has something that makes the player want to continue playing. :)

Re: T.A.O.T.R.T.W.G.E.

Posted: Mon Jul 16, 2012 11:13 am
by Davidobot
juno wrote:
Davidobot wrote:
juno wrote:This is awesome! got pretty freaked out when i locked myself inside a load of blocks...Then i realized right click removes them
Do you have any suggestions for the game?
Well since the hard work is pretty much done and out of the way ( collision detection, gravity, block placement, controls) you could start introducing more elements to the game. Do you have plans of adding enemies? Or a way in which to build compound elements from mined rock like in Minecraft?

I also got an error when I went above the screen :(
Yes, I will get to fixing that. It also happens when you go to deep. And yes, I am planning to add enemies.
Petunien wrote:I'd like some quests and objectives too. :)
So the game has something that makes the player want to continue playing. :)
Quest and Objectives might happen..... And what do you mean by:
Petunien wrote:So the game has something that makes the player want to continue playing. :)

Re: T.A.O.T.R.T.W.G.E.

Posted: Mon Jul 16, 2012 11:37 am
by Petunien
Long-term motivation and replayability. :)

Re: T.A.O.T.R.T.W.G.E.

Posted: Mon Jul 16, 2012 3:50 pm
by Banoticus
I just noticed that something changed in my dropbox. The guy is now animated. Good work Davidobot. What other elements are suggesting-treasure or just more blocks?

Re: T.A.O.T.R.T.W.G.E.

Posted: Mon Jul 16, 2012 4:19 pm
by josefnpat
This game has seemed to mature a little bit, so I thought I'd go through it and give you guys some notes.
  1. On your loading screen, the spinning ring seems off center.
  2. On your loading screen, the "Press any button to continue" could be better styled.
  3. You can't jump if you're next to a wall
  4. As this is a very Terreria type clone, I would allow the player to jump higher.
  5. Every time I go deep enough, this error occurs:
    nM34c.png
    nM34c.png (8.16 KiB) Viewed 575 times
  6. The player is slightly thinner than a block. Was that on purpose?
  7. Good job on ladders!
  8. The clouds are nice, but perhaps it'd be better if they were a bit more random?

Re: T.A.O.T.R.T.W.G.E.

Posted: Mon Jul 16, 2012 5:24 pm
by Davidobot
josefnpat wrote:This game has seemed to mature a little bit, so I thought I'd go through it and give you guys some notes.
  1. On your loading screen, the spinning ring seems off center.
  2. On your loading screen, the "Press any button to continue" could be better styled.
  3. You can't jump if you're next to a wall
  4. As this is a very Terreria type clone, I would allow the player to jump higher.
  5. Every time I go deep enough, this error occurs:
    Image
  6. The player is slightly thinner than a block. Was that on purpose?
  7. Good job on ladders!
  8. The clouds are nice, but perhaps it'd be better if they were a bit more random?
A. Yes, I might remove the spinning.
B. I'll change the font.
C. I'll look into that. It never happened to me...
D. Maybey.....
E. I am working on that.
F. Yes that is on purpose.
G. Thank you.
H. I'll randomize the size and speed.

Re: T.A.O.T.R.T.W.G.E.

Posted: Tue Jul 17, 2012 1:03 pm
by Davidobot
Right, I updated the game from v 0.2 to v 0.2.5.

Most Notable Bug Fix: It doesn't give you an error when you go deep enough.