That's possible... It seems to only be with sprites that I ran through an editing program and may have cropped to odd sizes...klembot wrote:I *think* what you're seeing is caused by sprites existing at odd coordinates, e.g. (100.01, 100.298), but when drawn onscreen they snap to the nearest pixel. I tried it without snapping before and it led to odd display bugs, like gaps between tiles. I'm not sure if there's a better solution to this one, but I'm open to ideas.
Although I tried it on a different computer, seemingly without issue. Whatever it is, I got it to stop.
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Is there any way to control the collision bounds of a sprite in zoetrope? A collision mask sort of thing. I played with the variables in the collide function in sprite.lua a bit... and made a smaller collision box. But the origins of the sprite are the same, so it's off center.