Bombs and Bullets - a 2D RTS inspired by Command and Conquer

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Smooth Sailing
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by Smooth Sailing »

dusoft wrote: Tue Dec 21, 2021 11:28 am Will be Linux version available?
Not in the near future.

We've only got like 150 DLs total for Windows at this point, and we've way too many features, content and fixes to add to do a Linux version.

Coder works on a Mac though, so a Mac version is actually very feasible and within arms reach.
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Smooth Sailing
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by Smooth Sailing »

Image
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop,
web :: twitter.com/GamesBreakfast
progress ::
+M8 Buford light tank is now in-game
+ M8 Buford asset creation vid here: https://youtu.be/QFIj_D2bqgM
+ New music in the asset creation vid is faction-specific music for the US faction
+ Additional areas in front of buildings now check terrain which will affect if the building is placeable
+ For instance, a dockyard will check for water in the additional area, while a vehicle depot will check for land
+ Building collapse animation fixed
+ Shadows enhanced
+ In the map editor, placing a building will now flatten terrain underneath if the terrain area is all +- 1 for terrain height
- this feature will be horizontally shifted over in-game where dozers will have minor automatic terrain-editing abilities
- this will allow players to build on uneven terrain, which is vital for larger buildings like an airfield
+ fences will be used to mark an area where a building has been placed prior to the arrival of a dozer unit
+ Two pieces of music for the US faction have been made, we will add it to the playlist shortly
+ Version 0.04 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen: https://soundcloud.com/user-255042164/sets/b-b-ost
- For those that would like to use the AGDG recap, its here: http://recap.agdg.io/
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Smooth Sailing
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by Smooth Sailing »

Image
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop,
web :: twitter.com/GamesBreakfast
progress ::
+ Added custom cursors into the game
+ Current cursors are the default cursor, hover, drag select and sell. We'll be gradually adding more
+ Thanks to the cursors, it's now possible for the player to tell when they're in 'sell mode'
+ A MQ-9 Predator drone asset was prepared
+ Airfield building has begun
+ Various plans for airplane, takeoff, landing, taxiing and other functionalities planned out.
- Implementation of the fixed-wing aircraft will be much more complicated than helicopters, but hopefully it will go well
+ Terrain flattening for placing buildings in the map editor has been added
+ Terrain flattening for building buildings in the game has been added
- Substantial amount of additional functionality needs to be added, to ensure that its not surrounded by cliffs for instance.
+ Three new music tracks have been made
+ Version 0.04 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen: https://soundcloud.com/user-255042164/sets/b-b-ost
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Smooth Sailing
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by Smooth Sailing »

Image
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop,
web :: twitter.com/GamesBreakfast
progress ::
+ Dozer will now flatten uneven terrain tile by tile after placing a structure. (vid)
- Structures are limited to placing on terrain only if all terrain is +- 1 the average terrain height.
- This feature is vital for construction of larger buildings like the airfield, which is basically complete.
+ Terrain flattening costs both money and time, so players are incentivizes to seek flatter terrain.
+ The terrain flattening feature is also present in the map editor
- Hopefully work on fixed-wing aircraft can start next week, although I doubt it.
+ Four new music tracks have been made
+ Version 0.04 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen: https://soundcloud.com/user-255042164/sets/b-b-ost
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Froyok
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by Froyok »

I really like your art direction on this project, I'm always curious to see your progress. Keep it going ! :)
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Smooth Sailing
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by Smooth Sailing »

Froyok wrote: Mon Jan 10, 2022 12:08 pm I really like your art direction on this project, I'm always curious to see your progress. Keep it going ! :)
Thanks mate. I really need to release a version 0.05. However 0.05 includes aircraft, terrain editing and a weapons system overhaul, so it's gonna take some time. I think I'd be lucky to have it out by March, but such is life.
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Smooth Sailing
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by Smooth Sailing »

Image
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop,
web :: twitter.com/GamesBreakfast
progress ::
+ Dozer will now flatten uneven terrain tile by tile after placing a structure. (vid)
- Structures are limited to placing on terrain only if all terrain is +- 1 the average terrain height.
- This feature is vital for construction of larger buildings like the airfield, which is complete.
+ Terrain flattening costs both money and time, so players are incentivizes to seek flatter terrain. This will be balanced soon.
- Currently flattening the terrain for the airfield costs more money than is available from the first supply dump.
+ The terrain flattening feature is also present in the map editor
+ Asset visual scale was wrong and has been corrected for all buildings. For other assets, its not noticeable so that'll remain the same for now.
- Fixed-wing aircraft logic has begun, fixed-wing aircraft loiter in a circle rather than hover like a helicopter.
+ Five new music tracks have been made
+ Version 0.04 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen: https://soundcloud.com/user-255042164/sets/b-b-ost
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Smooth Sailing
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by Smooth Sailing »

Image
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop,
web :: twitter.com/GamesBreakfast
progress ::
+ F-15 Eagle Asset Creation vid done: https://youtu.be/gmFTsSE0GK0
+Terrain editing is now much cheaper faster, building an airfield will no longer bankrupt the player.
- Although, with something as big as an airfield, multiple dozers will significantly increase the terrain flattening time.
+ Corrected scale for aircraft along with the airfield
+ Aircraft taxiing on airfield, takeoff, landing, and loitering logic is in
+ Airfield hangar and runway logic is in. All taxiway nodes are in in order to help carry the aircraft tarmac taxiing logic
+ Six new music tracks have been made. This set of faction-specific music is now done, will be in-game even before factions are added.
+ Version 0.04 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen: https://soundcloud.com/user-255042164/sets/b-b-ost
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Smooth Sailing
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by Smooth Sailing »

Image
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop,
web :: twitter.com/GamesBreakfast
progress ::
+ New icons for the F-15 Eagle, MQ-9 Reaper, Airfield, as well as for the basic rifleman.
+ F-15 Eagle Asset Creation vid done from last week: https://youtu.be/gmFTsSE0GK0
+ Added a system where certain tiles, like tall_grass, will be converted into another preset tile, grass, when a building is being constructed on top of it.
- Although, with something as big as an airfield, multiple dozers will significantly increase the terrain flattening time.
+ Some path smoothing features have been added for aircraft on the airfield (see vid).
- This feature will be applied to vehicles and likely everything else very soon.
+ Issue where loitering aircraft weren't banking correctly was fixed
+ De-rendering issue for very large structures composed of many assets like the airfield has been fixed.
+ Aircraft are sellable when they are in the hangar.
- Might make vehicles sellable if they're close to the vehicle depot or something, haven't figured out that system yet.
+ Made a huge overarching spreadsheet that generates most unit stats from real-world vehicle data.
+ We're wrapping up on aircraft for now and moving into a weaponry overhaul, mainly going to add missiles. 0.05 launch after that.
+ Six new music tracks have been made. This set of faction-specific music is now done, will be in-game even before factions are added.
+ Version 0.04 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen: https://soundcloud.com/user-255042164/sets/b-b-ost
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KayleMaster
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by KayleMaster »

Looks great! Keep up the good work
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