Wow, it's becoming quite psychedelic! I love it!
I will integrate this btw, with some modif to be able to disable the animation ('cause it's hard to edit the code while an animated fractal is calculated, my gpu is burning
)
Thanks for the comment about the code vrld (but I think the lua part of the code is becoming quite bloated). In vector3d.lua you can see some desesperate atempts to make a 3D rotation based on your lib
Nixola wrote:Error in fractal code
[string "graphics.lua"]:1365:Cannot compile shader:
Fragment shader(s) failed to link, no vertex shader(s) defined.
Fragment Shader not supported by HWWARNING: 0:67: implicit cast from int to float
Goddamn, I can't find this cast! (with the line number that don't correspond to the lua string and my concatenation of code, it's hard to find the faulty line). What I don't understand is that in GLSL 1.20 casting from int to float is OK. Well, I'll make a sign when I find this one.
coffee wrote:OMG! A Residents based icon? What a cryptic taste! You are indeed the Great Eye(ball) among us! I shall obey you master!
You will live under The Mark of The Mole.
nkorth wrote:I'm on Arch Linux with AMD Fusion and it froze my entire system. Awesome screenshots though!
Hey! Archlinux here too
. Well, seeing your comment I tried with the free nouveau driver, and it sent me a assertion failed. Using mesa-git and nouveau-git from AUR solved the issue (but with bad perfs, and segfault when I quit :p). I'm not comfortable with all the mesa things, and I don't know AMD fusion but
maybe it'll work better with another driver (I don't know there's a proprietary and a free driver for AMD fusion)... (and also it's hard to correct crashes without errors
) You tried with Windows?
To people who runs it
really smoothly, I'm jealous.
Wow, this topic is growing fast. I got an exam tomorrow, so I won't be able to progress today.