Hmm maybe I should add some sort of challenge mode that is separate from the main story? Making levels is pretty straightforward, they're all made in Tiled.
cattail wrote:
Me too bug, I use offical LOVE0.8.0 make from tar.gz , (debian squeeze ), at the end , I think it's a issue about font(UTF-8)
Error: scene-ending.lua:101: Decoding error: Invalid UTF-8
stack traceback:
[C]: in function 'printf'
scene-ending.lua:101: in function 'draw'
lib/scenedirector.lua:67: in function 'draw'
main.lua:54: in function 'draw'
[string "boot.lua"]:410: in function <[string "boot.lua"]:373>
[C]: in function 'xpcall'
Ok, this bug just shot up to the top of my tasklist now that you have have reported it too and now that 0.8.0 has become the latest stable!
Faster text on dialog? I skipped most of it. Also, Although I figured it out fast enough, perhaps the first time you encounter ice you should have the guy slip and fall so it's obviously ice, this reminded me of a less hostile version of Chips Challenge.
added small utf8 library so strings with non ASCII characters can be manipulated
Still working towards 1.0, just had to get this out since LOVE 0.8.0 came out yesterday!
forestwolf42 wrote:Faster text on dialog? I skipped most of it. Also, Although I figured it out fast enough, perhaps the first time you encounter ice you should have the guy slip and fall so it's obviously ice, this reminded me of a less hostile version of Chips Challenge.
I thought the text was pretty quick already. It's set to 10ms per character, a block of text takes less than a second to reveal. You can actually hit spacebar before a block of text has finished revealing itself to skip to the next block. Tapping spacebar gets you though text incredibly quickly.
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Silent update
Release 1.0:
The two endings alternate now with each playthrough
Can restart the game at the end without having to close and re-start
Made it easier for new translations to be added to the game