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Re: Pokemon Clone

Posted: Tue Sep 01, 2009 11:54 pm
by napco
Thanks! By "clone" i don't mean the same game, but another game with same features ^^ and yes, i think i'll make a smaller region different from the older ones and that i'll add minigames and quests to make the gameplay longer. By the way, the project haven't been left, but i've found a way to do tile movement using delta time instead of capping the framerate, so i'm rewriting every script of the game. The resolution has been changed also, now with a 480 * 320 window. (with the older 240 * 160 i had to use glasses to play/debug the game ^^)

Re: Pokemon Clone

Posted: Wed Sep 02, 2009 4:57 am
by Jasoco
That's why I called mine "Zelda Style" instead of "Zelda Clone" :ultraglee: ;)

Re: Pokemon Clone

Posted: Mon Nov 16, 2015 11:06 pm
by flotts
Uh.... I got an error.

Error

main.lua:2: attempt to call field 'include' (a nill value)

I've tried on both Linux and the NaCl (Google's implementation of C into the browser) port of LÖVE. I'm kinda hoping to gain some insight about a player controller from this, so... Help?

Re: Pokemon Clone

Posted: Tue Nov 17, 2015 4:03 am
by pgimeno
I've managed to make it work in love 0.5-0 if that helps...

Do you realize the OP is from 2009?