Pokemon Clone

Show off your games, demos and other (playable) creations.
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napco
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Posts: 129
Joined: Fri Jun 12, 2009 9:28 pm
Location: Ital... ehm...

Re: Pokemon Clone

Post by napco »

Thanks! By "clone" i don't mean the same game, but another game with same features ^^ and yes, i think i'll make a smaller region different from the older ones and that i'll add minigames and quests to make the gameplay longer. By the way, the project haven't been left, but i've found a way to do tile movement using delta time instead of capping the framerate, so i'm rewriting every script of the game. The resolution has been changed also, now with a 480 * 320 window. (with the older 240 * 160 i had to use glasses to play/debug the game ^^)
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Jasoco
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Joined: Mon Jun 22, 2009 9:35 am
Location: Pennsylvania, USA
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Re: Pokemon Clone

Post by Jasoco »

That's why I called mine "Zelda Style" instead of "Zelda Clone" :ultraglee: ;)
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flotts
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Joined: Mon Nov 16, 2015 10:45 pm

Re: Pokemon Clone

Post by flotts »

Uh.... I got an error.

Error

main.lua:2: attempt to call field 'include' (a nill value)

I've tried on both Linux and the NaCl (Google's implementation of C into the browser) port of LÖVE. I'm kinda hoping to gain some insight about a player controller from this, so... Help?
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pgimeno
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Joined: Sun Oct 18, 2015 2:58 pm

Re: Pokemon Clone

Post by pgimeno »

I've managed to make it work in love 0.5-0 if that helps...

Do you realize the OP is from 2009?
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