Re: [WIP]BeatFever Mania ~ osu! Engine reimplementation
Posted: Tue Apr 05, 2016 10:51 am
<3
thank you for making this possible
thank you for making this possible
No problem.DavidOliveiraSilva wrote:<3
thank you for making this possible
Yes.. They work...Davidobot wrote: The collisions seem to work too! Great job!
It's controlled by keyboard. Left and Right keys, Shift will (it still doesn't) run 2x faster so you can catch tight notes.Davidobot wrote:Although, it doesn't seem to exit to menu once a song is over, for now?
Will the paddle be controlled by mouse or by keyboard? And how will you handle spinners and sliders?
I meant like a pointer on top of the screen to indicate where the next note would fall.Sulunia wrote: Besides, the trick on CtB is reacting fast enough to catch all notes, no matter the speed they fall.
Was that what you meant?
Ah, maybe in future iterations of love then.Sulunia wrote:Love2d currently only supports ".ogv" video format playback. So, for now, the answer is "no" due to engine limitations.
The idea of CtB is exactly being able to react quickly to the notes falling on the screen. Thing is, the game itself is currently very barebones and broken to say the least. Just keep a lookout, i think you'l better understand the game concept as i update it.Davidobot wrote: I meant like a pointer on top of the screen to indicate where the next note would fall.
Yup. I'm already facing the same issue.Davidobot wrote:Great work! It's pretty damn fun.
I have a suggestion: I have around 10 songs installed right now, and it's becoming a bit of a hassle to go through the song selection. Maybe you could group up a song's difficulties into one menu item, then upon selecting it, you could then pick your difficulty? Or maybe I'm just fussy..
I challenge, whoever is willing, to Reol - No title by VINXIS, Insane Difficulty.
My top scrore is 141,900.