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Re: Loophole - 2D Puzzle Platformer

Posted: Fri Apr 01, 2016 3:18 am
by zorg
pgimeno wrote:The 0.10 version can make use of the new keyscan parameter, to avoid that problem.
You definitely mean scancode :3

Re: Loophole - 2D Puzzle Platformer

Posted: Sat Apr 02, 2016 5:23 pm
by DavidOliveiraSilva
Amazing!
Very beautiful game. A bgm would be nice

Re: Loophole - 2D Puzzle Platformer

Posted: Fri Aug 19, 2016 12:16 am
by programmingchicken
https://scratch.mit.edu/projects/24656299/
lol, i had this idea before youuuu

Re: Loophole - 2D Puzzle Platformer

Posted: Wed Jan 11, 2017 2:47 am
by Korosu
Ok ok, I've been away for a while, but I've decided to continue work on this game.

However. Its been so long since I looked at the source code I'm starting from scratch, that'll teach me to document and comment I guess...

But with the whole new version I am planning to make a few changes:

- Variable jump, the old single power jump was quite hard to get used to.

- Larger levels, instead of the old style of single puzzle per level a more linked puzzle room that will require more thought about how to move through it, which puzzle solve first, etc.

- Move to scancodes and a settings file, this should allow all keyboard layouts to play the game and provide an easy way to change future settings

Re: Loophole - 2D Puzzle Platformer

Posted: Wed Jan 11, 2017 2:18 pm
by bzSteve
I always liked this project. I'm looking forward to playing your next version. Good luck!

Re: Loophole - 2D Puzzle Platformer

Posted: Wed Jan 11, 2017 5:41 pm
by zorg
programmingchicken wrote:https://scratch.mit.edu/projects/24656299/
lol, i had this idea before youuuu
Did you literally just get an account to say that? :huh:

Re: Loophole - 2D Puzzle Platformer

Posted: Wed Jan 11, 2017 8:27 pm
by MadByte
Image

I was bored and created some simple art I thought could fit to your game - nice work on it, keep it up.