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Re: Loophole - 2D Puzzle Platformer
Posted: Fri Apr 01, 2016 3:18 am
by zorg
pgimeno wrote:The 0.10 version can make use of the new keyscan parameter, to avoid that problem.
You definitely mean scancode
Re: Loophole - 2D Puzzle Platformer
Posted: Sat Apr 02, 2016 5:23 pm
by DavidOliveiraSilva
Amazing!
Very beautiful game. A bgm would be nice
Re: Loophole - 2D Puzzle Platformer
Posted: Fri Aug 19, 2016 12:16 am
by programmingchicken
Re: Loophole - 2D Puzzle Platformer
Posted: Wed Jan 11, 2017 2:47 am
by Korosu
Ok ok, I've been away for a while, but I've decided to continue work on this game.
However. Its been so long since I looked at the source code I'm starting from scratch, that'll teach me to document and comment I guess...
But with the whole new version I am planning to make a few changes:
- Variable jump, the old single power jump was quite hard to get used to.
- Larger levels, instead of the old style of single puzzle per level a more linked puzzle room that will require more thought about how to move through it, which puzzle solve first, etc.
- Move to scancodes and a settings file, this should allow all keyboard layouts to play the game and provide an easy way to change future settings
Re: Loophole - 2D Puzzle Platformer
Posted: Wed Jan 11, 2017 2:18 pm
by bzSteve
I always liked this project. I'm looking forward to playing your next version. Good luck!
Re: Loophole - 2D Puzzle Platformer
Posted: Wed Jan 11, 2017 5:41 pm
by zorg
Did you literally just get an account to say that?
Re: Loophole - 2D Puzzle Platformer
Posted: Wed Jan 11, 2017 8:27 pm
by MadByte
I was bored and created some simple art I thought could fit to your game - nice work on it, keep it up.