
I see, it is unfinished yet

Anyway it has saved a lot of my time.
I had a bug that the push shifts my images either horizontally or vertically
after the switch to the full screen mode and back.
But this thread has helped me to solve the problem.

You're right about that, I started to notice it recently and I've fixed it in my personal builds. I'll be sure to push the fix on github when I have some timeD0NM wrote:Ulydev, thanks for a neat lib.![]()
I see, it is unfinished yet![]()
Anyway it has saved a lot of my time.
I had a bug that the push shifts my images either horizontally or vertically
after the switch to the full screen mode and back.
But this thread has helped me to solve the problem.
Would you care to tell us how? I'm finding the same issue myself.D0NM wrote:Ulydev, thanks for a neat lib.![]()
I see, it is unfinished yet![]()
Anyway it has saved a lot of my time.
I had a bug that the push shifts my images either horizontally or vertically
after the switch to the full screen mode and back.
But this thread has helped me to solve the problem.
I was calling push:switchFullscreen()Madrayken wrote: Would you care to tell us how? I'm finding the same issue myself.
Code: Select all
push:switchFullscreen(WINDOW_WIDTH, WINDOW_HEIGHT)
Code: Select all
local _, _, flags = love.window.getMode( )
love.window.setMode( self._RWIDTH, self._RHEIGHT, {fullscreen = self._fullscreen, borderless = false, resizable = self._resizable, display = flags.display} )
Thank you! Looking at your issues closing speed I gotta go coding fasterUlydev wrote:Just closed 2 issues.
Thanks!
Definitely yes.D0NM wrote: Well, Some time ago I had some multi-monitor issues. I just cannot remember it clearly. It might be love2d issue as well.
On getting to the problem again I'll open an issue.
PS Would u like to increase the lib version next time, too?
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