Thanks for sharing it! I was about to do it, hehe!
Yep we're almost there, we'll definitely launch the campaign before the end of the month, but finishing the full trailer is quite some work... I think you'll like it!
even though that lil' trailer is so short it creates an awesome intrigue into the games story. Who is that/why are they there?
I look forward to this release!
Fenrir wrote:Btw, is there any Mac user around who would like to test our current build? And if possible then provide me an packaged application from it?
If you're having trouble packaging it as a Mac app, as I have been, here's a really good tool that I just found. Found it on the love2d subreddit, by Jack5550. It creates win_32, win_64, .love and .app builds for your game. You can even set it to watch a folder and make a new build every time a file is updated.
Thanks for pointing it! I've created the .app, can I safely zip it from this point (I'm under Windows and can't find any zip exe supporting the -y option the Wiki is mentionning for simlinks)?
Fenrir wrote:Btw, is there any Mac user around who would like to test our current build? And if possible then provide me an packaged application from it?
Fenrir wrote:Btw, is there any Mac user around who would like to test our current build? And if possible then provide me an packaged application from it?
I'd like to try, please!
Sorry I've already found a tester! This version is still too early and limited to be shared broadly, but I'll let you know if I need more testers!