I've added some things to the editor and it's now officially version 0.0.1, I'm pretty sure it has some bugs here and there though.
EDIT: Post updated
Süsse, awesome sprite sheet editor
- alberto_lara
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- Joined: Wed Oct 30, 2013 8:59 pm
- alberto_lara
- Party member
- Posts: 372
- Joined: Wed Oct 30, 2013 8:59 pm
Re: Süsse, awesome sprite sheet editor
Hey, just to let you know I'm working on a mobile version of Süsse, it's a WIP, the only things to play aroud with are the brush (only individual pixels at the moment) and I'm working on the zoom. I still have to think which buttons/functions will be more relevant.
- Positive07
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- Joined: Sun Aug 12, 2012 4:34 pm
- Location: Argentina
Re: Süsse, awesome sprite sheet editor
Hey Alberto! Nice program, let me give you some feedback:
The background is not really useful and tends to be distractful, you should probably use a plain color instead (also Nintendo may sue you hahaha)
You should try to use mouse events and not just touch events so that the UI works in computer too. I don't think you are using multitouch events, are you?
The flashing effect of the color selection tends to be distractful too, consider using a slower fade-in/fade-out or another method to signal the current selection
And lastly the UI doesn't resize with the screen, this is bad because Android and iOS devices comes in different screen sizes and aspect ratios, you should make this dynamic, and remember to make your buttons bigger than [wiki]love.window.toPixel[/wiki](48) since that is the recommended touch target specified by Google
The background is not really useful and tends to be distractful, you should probably use a plain color instead (also Nintendo may sue you hahaha)
You should try to use mouse events and not just touch events so that the UI works in computer too. I don't think you are using multitouch events, are you?
The flashing effect of the color selection tends to be distractful too, consider using a slower fade-in/fade-out or another method to signal the current selection
And lastly the UI doesn't resize with the screen, this is bad because Android and iOS devices comes in different screen sizes and aspect ratios, you should make this dynamic, and remember to make your buttons bigger than [wiki]love.window.toPixel[/wiki](48) since that is the recommended touch target specified by Google
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
- alberto_lara
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- Joined: Wed Oct 30, 2013 8:59 pm
Re: Süsse, awesome sprite sheet editor
thanks! I'll have those in mind.
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- Prole
- Posts: 9
- Joined: Wed Dec 30, 2015 6:30 pm
Re: Süsse, awesome sprite sheet editor
I tried it on a Raspberry Pi 3 but unfortunately it runs at 2 FPS.
I think something is wrong because Love is running smoothly.
I think something is wrong because Love is running smoothly.
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