Süsse, awesome sprite sheet editor

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alberto_lara
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Re: Süsse, a sprite sheet editor

Post by alberto_lara »

I've added some things to the editor and it's now officially version 0.0.1, I'm pretty sure it has some bugs here and there though.

EDIT: Post updated
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alberto_lara
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Re: Süsse, awesome sprite sheet editor

Post by alberto_lara »

Hey, just to let you know I'm working on a mobile version of Süsse, it's a WIP, the only things to play aroud with are the brush (only individual pixels at the moment) and I'm working on the zoom. I still have to think which buttons/functions will be more relevant.

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susse_mobile.love
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Positive07
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Re: Süsse, awesome sprite sheet editor

Post by Positive07 »

Hey Alberto! Nice program, let me give you some feedback:

The background is not really useful and tends to be distractful, you should probably use a plain color instead (also Nintendo may sue you hahaha)

You should try to use mouse events and not just touch events so that the UI works in computer too. I don't think you are using multitouch events, are you?

The flashing effect of the color selection tends to be distractful too, consider using a slower fade-in/fade-out or another method to signal the current selection

And lastly the UI doesn't resize with the screen, this is bad because Android and iOS devices comes in different screen sizes and aspect ratios, you should make this dynamic, and remember to make your buttons bigger than [wiki]love.window.toPixel[/wiki](48) since that is the recommended touch target specified by Google
16231429_10207948559143921_2069780374_o.png
16231429_10207948559143921_2069780374_o.png (25.35 KiB) Viewed 5212 times
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
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alberto_lara
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Re: Süsse, awesome sprite sheet editor

Post by alberto_lara »

thanks! I'll have those in mind.
davidmekersa
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Re: Süsse, awesome sprite sheet editor

Post by davidmekersa »

I tried it on a Raspberry Pi 3 but unfortunately it runs at 2 FPS.
I think something is wrong because Love is running smoothly.
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