Re: SpaceHorde
Posted: Sat Feb 18, 2012 1:54 am
@coffee: Dodging and stuff would be cool, as would patterns. It's honestly far more than the game was ever intended to be, however. (I may still give it a shot; who knows?) It's kind of cool that you find level 13 to be the boring enough to give up part, since the game technically stops adding anything but slight difficulty increases at 12th ... strange thing, I know, but boredom in this case tells me that the implementation is pretty much spot-on with the design parameters. I do agree, of course, that it needs more.
@josefnpat: The actual game would do that, for sure. This is just the game play segment (compare with the earlier beta version, for instance...although a bug in that will sometimes flash by the game over notice if it happens to read the player's last game inputs).
By the by, if anyone's interested, this is the game which I had in my head when I first started this project. http://www.allegro.cc/files/depot/2352/AlienAlley.zip Or, rather, it's a Win32 port ... the original DOS game can be found, but I haven't been able to get around Windows' refusal to run it in fullscreen mode (it's Mode X, if I remember correctly). I daresay SpaceHorde is a fair amount away from the thing that sparked it, but y'know. History and stuff. (It was originally an example game created for the book PC Game Programming Explorer, by Dave Roberts.)
K. 'Nuff said for now; I'm off for another long weekend of work.
@josefnpat: The actual game would do that, for sure. This is just the game play segment (compare with the earlier beta version, for instance...although a bug in that will sometimes flash by the game over notice if it happens to read the player's last game inputs).
By the by, if anyone's interested, this is the game which I had in my head when I first started this project. http://www.allegro.cc/files/depot/2352/AlienAlley.zip Or, rather, it's a Win32 port ... the original DOS game can be found, but I haven't been able to get around Windows' refusal to run it in fullscreen mode (it's Mode X, if I remember correctly). I daresay SpaceHorde is a fair amount away from the thing that sparked it, but y'know. History and stuff. (It was originally an example game created for the book PC Game Programming Explorer, by Dave Roberts.)
K. 'Nuff said for now; I'm off for another long weekend of work.