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Re: StackMachine: Build pipline for LÖVE games

Posted: Wed Jan 22, 2014 11:30 pm
by conroy
jjmafiae wrote:Will this support android at some point?
None at the moment, mainly because I'm not familiar with the Android LOVE port. I'll read up on it today and see how difficult it will be to automate the APK creation process.

Re: StackMachine: Build pipline for LÖVE games

Posted: Thu Jan 23, 2014 6:55 am
by Germanunkol
My last information was that it still doesn't support love.filesystem. I don't think it makes any sense to use it on android, as long as there's no way of saving....

Re: StackMachine: Build pipline for LÖVE games

Posted: Thu Jan 23, 2014 7:31 am
by Helvecta
You deserve an award for this, truly a humanitarian gesture to LOVE2D programmers the world over who're focusing on larger projects.

Thank you. I might just cry! :cry:

Re: StackMachine: Build pipline for LÖVE games

Posted: Thu Jan 23, 2014 7:36 am
by jjmafiae
Germanunkol wrote:My last information was that it still doesn't support love.filesystem. I don't think it makes any sense to use it on android, as long as there's no way of saving....
http://love2d.org/forums/viewtopic.php?f=11&t=76979

Read that topic, you are so wrong.

Re: StackMachine: Build pipline for LÖVE games

Posted: Thu Jan 23, 2014 8:09 am
by Germanunkol
jjmafiae wrote:
http://love2d.org/forums/viewtopic.php?f=11&t=76979

Read that topic, you are so wrong.
Uh, I am. Thanks for pointing that out - I haven't been following that part of the forum.

Re: StackMachine: Build pipline for LÖVE games

Posted: Thu Jan 23, 2014 8:18 am
by jjmafiae
;)

Re: StackMachine: Build pipline for LÖVE games

Posted: Sun Jan 26, 2014 5:26 am
by Zarty55
The e-mail you receive for resetting the password goes to a link that goes to a "invalid page".

Re: StackMachine: Build pipline for LÖVE games

Posted: Sun Jan 26, 2014 9:22 pm
by conroy
Zarty55 wrote:The e-mail you receive for resetting the password goes to a link that goes to a "invalid page".
Sorry about that. I've just pushed a fix. Try again and it will all work.

Re: StackMachine: Build pipline for LÖVE games

Posted: Sun Jan 26, 2014 9:28 pm
by conroy
bartbes wrote:That looks pretty cool! I was wondering though, what about a .love download?
I'm excited to announce support for generating .love downloads! This means that StackMachine now supports Linux, OS X, and Windows. The .love downloads have all the same features as the Windows and OS X executables. They automatically update, send crash reports, and track player metrics. This should mean that everyone can now use StackMachine (does a happy dance).

Here are a sample of some recent games

Re: StackMachine: Build pipline for LÖVE games

Posted: Mon Mar 10, 2014 8:51 pm
by Zarty55
The windows download links are giving a "No page found", the download links in the bottom right side are fine btw.