Re: Distribution
Posted: Wed Jan 11, 2012 6:22 pm
My LOVE friend code is:
15515515-516551564-5462131884-51877116512-86421212@@@##--54115A2115454
15515515-516551564-5462131884-51877116512-86421212@@@##--54115A2115454
Oh god, Nintendo had such a good idea and ruined it in one massive fail of a multi-player system. No, I'd never auto chose opponentsMarekkPie wrote:My LOVE friend code is:
15515515-516551564-5462131884-51877116512-86421212@@@##--54115A2115454
Just replace your plan text files with bytecoded ones:thetree wrote: Although I've used Lua before and C before, how might I go about using LuaC with LOVE?
Code: Select all
mv main.lua main.lua.org; luac -o main.lua main.lua.org
Code: Select all
mv main.lua main.lua.org; luajit2 -b main.lua.org main.lua
The generated bytecode is portable and can be loaded on any architecture that LuaJIT supports, independent of word size or endianess. However the bytecode compatibility versions must match. Bytecode stays compatible for dot releases (x.y.0 → x.y.1), but may change with major or minor releases (2.0 → 2.1) or between any beta release. Foreign bytecode (e.g. from Lua 5.1) is incompatible and cannot be loaded.