Pop (v2) (simple mouse game)

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jjmafiae
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Posts: 1331
Joined: Tue Jul 24, 2012 8:22 am

Re: Pop (v2) (simple mouse game)

Post by jjmafiae »

nice job chuvak :3
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vladgalay
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Posts: 60
Joined: Sun Jan 29, 2012 4:54 pm
Location: The Motherland

Re: Pop (v2) (simple mouse game)

Post by vladgalay »

This game is amazing! And the graphics are seemed to be done very well. If you would add an explosion animation to the balls ( like changing their size and opacity very quickly ) and some effects to the bomb ( just covering the whole screen with slowly fading white rectangle ), it would look even better =)
Also, there is one small moment that i noticed. When you point the mouse on one of the menu's item, the opacity of this item is quickly increasing to 255, then going to zero, and then again - 255. Just do an opacity check, and it should be fine. Good luck, and thanks for the game! =)
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Nixola
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Posts: 1949
Joined: Tue Dec 06, 2011 7:11 pm
Location: Italy

Re: Pop (v2) (simple mouse game)

Post by Nixola »

Hi, I've "ported" (there weren't many things to change) this game to 0.9.0. The multiplicative blend mode works differently now and produces black rectangles, so I made the particle systems use the alpha blend mode.

Edit: It seems I've missed some things, it's still not fully compatible. I'll upload a fully fixed version soon.
Edit #2, here it is. I've also made it kind of not depend on the resolution, to test this Android port on my phone.
Attachments
Pop (v2)(0.9.0).love
(142.13 KiB) Downloaded 126 times
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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