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Re: Militia Defense (Beta)

Posted: Sat Feb 28, 2009 6:55 am
by osgeld
ah HA !

altho i cant really blame this on a video card, its more like the 16:10 or whatever aspect of the lcd

ps my super juiced 7600GT owns your x1400, if you want to dislodge the nearly 3lbs of copper, a 100+ watts, i have on it

yea thats right 597mhz @ 48c core
525mhz ramdac + ddr @ room temp
air cooled, and nearly silent ...
1280x1024 5:4 (or 4:3 if your a dick) Mitsubishi lcd

OBEY

(now if the rest of my system was worth a crap... single core athalon 64 2ghz 2gb pc3200 ram agp, its good for 2007, but dammit, after hacking for nearly 3 months i can run GTA 4 @ 20 fps lol)

Re: Militia Defense (Beta)

Posted: Sat Feb 28, 2009 7:23 am
by qubodup
I created a version with added code to use different images for different unit levels, a readme.txt and a unified license info text file. It would be a honor to have the changes included in the original.

The images I created aren't very good at showing the differences between levels unfortunately.

EDIT: I finally created a Libregamewiki article on Militia Defense!

Re: Militia Defense (Beta)

Posted: Sun Mar 08, 2009 10:20 am
by Voker57
Blood and blast textures are all the same, that's not nice at all. Here's simple trick i used to work around that: rotate texture at random degree before blitting ;)

Re: Militia Defense (Beta)

Posted: Sun Mar 08, 2009 3:36 pm
by Tabasco
Voker57 wrote:Blood and blast textures are all the same, that's not nice at all. Here's simple trick i used to work around that: rotate texture at random degree before blitting ;)
That's a good idea, I'll get that in there as soon as I have time to work on it again. I still need to take a look at qubodup's changes and get that integrated as well, I've just been extremely busy lately.
Thanks guys!

Re: Militia Defense (Beta)

Posted: Sun Mar 08, 2009 7:50 pm
by Tabasco
qubodup wrote:I created a version with added code to use different images for different unit levels, a readme.txt and a unified license info text file. It would be a honor to have the changes included in the original.
That's fine with me. The attached file has the randomly rotated gore and is based off of your updated version. I didn't see any attribution for your graphics so for now I'll just upload this here. Let me know what you'd like in the license file and I'll update the main release.

Re: Militia Defense (Beta)

Posted: Mon Mar 09, 2009 1:02 pm
by Voker57
The most of game is pixel-art, so current debris and gore kinda fall out of picture. Particles, on the other hand, look much better when they are transparent. I tried to make better textures:

Image

Though i think sizes need to be decreased. What do you think?

Re: Militia Defense (Beta)

Posted: Mon Mar 09, 2009 2:34 pm
by Voker57
Here's adjusted version of my textures and fix for disabling sound (didn't work for me)

Image
Archive.zip
Gore Pack
(10.02 KiB) Downloaded 562 times
gamedata.lua
Sound disabling
(18.03 KiB) Downloaded 556 times

Re: Militia Defense (Beta)

Posted: Mon Mar 09, 2009 6:23 pm
by qubodup
Tabasco wrote:I didn't see any attribution for your graphics so for now I'll just upload this here.
You can attribute 'qubodup' or 'Iwan Gabovitch' but there's no need for any 'copyright by', as I release my contributions to this project to the public domain (anything goes). :)

Re: Militia Defense (2009-03-12)

Posted: Thu Mar 12, 2009 2:52 pm
by Tabasco
The main download should be up to date now.
I can't believe I forgot to check my sound toggle, but that's fixed as well. Thanks for pointing that out.
I'm not feeling the new gore graphics, but the 'bleed' particles could probably be improved.

Re: Militia Defense (2009-03-12)

Posted: Sun Mar 15, 2009 3:32 am
by whitebear
Way too easy. Most of my units never fired. And I had filled map with units at about 7th round.