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Re: [WIP] XHH Studio - development is slow (school)

Posted: Tue Aug 27, 2013 2:49 pm
by Eamonn
So.... I'm confused:

Is this a D&D Game-Making program, or an IDE for coding? If it's an IDE for code, sounds good. Otherwise: it might be useful to some, but not for me. So I wont be using it if it's like GameMaker or something. But a lot of other people would like to not have to fully code a game, so good luck!

Re: [WIP] XHH Studio - development is slow (school)

Posted: Mon Sep 09, 2013 6:19 pm
by XHH
Eamonn wrote:So.... I'm confused:

Is this a D&D Game-Making program, or an IDE for coding? If it's an IDE for code, sounds good. Otherwise: it might be useful to some, but not for me. So I wont be using it if it's like GameMaker or something. But a lot of other people would like to not have to fully code a game, so good luck!
There is no D&D. The only graphical part is the map editor, adding resources (sprites, sounds, fonts), and exporting the game. Everything else is typing code.

Re: [WIP] XHH Studio - development is slow (school)

Posted: Mon Sep 09, 2013 6:29 pm
by Eamonn
This this sounds awesome! I'm extremely excited for it now! :megagrin: Can't wait for it!!!!!!!

Re: [WIP] XHH Studio - coming soon to Windows/Linux/Mac!

Posted: Thu Sep 26, 2013 3:38 pm
by XHH
UPDATE!
After loads of pain and sweat (literally), the IDE finally works on Mac. The only difference is that the cursor looks different. Eventually that will be fixed though.

SCREENSHOT

So now the IDE works on all 3 major OSes: Windows (XP-7, 8 coming later), Linux, and Mac. Hoorah! The program will be completely usable in no time!

Also, if anyone has a better OOP library than 32log, don't hesitate to suggest it!