Wow! V5 already! The game isn't even 2 weeks old yet and it's already gotten pretty good!! It's no CoD or BattleField, but I think it's good for a first game! Now stop reading this and go download it!!
"In those quiet moments, you come into my mind" - Liam Reilly
Eamonn wrote:Wow! V5 already! The game isn't even 2 weeks old yet and it's already gotten pretty good!! It's no CoD or BattleField, but I think it's good for a first game! Now stop reading this and go download it!!
Perhaps it wouldn't be v5 if you added more features to each update instead of rolling them out so rapidly.
Eamonn wrote:Wow! V5 already! The game isn't even 2 weeks old yet and it's already gotten pretty good!! It's no CoD or BattleField, but I think it's good for a first game! Now stop reading this and go download it!!
Perhaps it wouldn't be v5 if you added more features to each update instead of rolling them out so rapidly.
Lol true. I will be slowing down It's not really a bad thing though. The version number doesn't really matter, it's just the game's quality that counts.
V6 will have a lot of new features, if it all goes to plan! I will be taking part in the BaconGameJam and won't be updating the game for a while.
"In those quiet moments, you come into my mind" - Liam Reilly
I'm officially declaring this project complete. I'm done with it. I might update it every now and again with achievements, but for now it's over. I'm gonna kinda fix it up and I'm planning to port it to Python(for all you Python Lovers it'll be written in PyGame & will still be open sourced!). So yea.... Have a great day!
"In those quiet moments, you come into my mind" - Liam Reilly
Eamonn wrote:I'm officially declaring this project complete. I'm done with it. I might update it every now and again with achievements, but for now it's over. I'm gonna kinda fix it up and I'm planning to port it to Python(for all you Python Lovers it'll be written in PyGame & will still be open sourced!). So yea.... Have a great day!
Why would you port it to python? Love has cross-platform compacability.
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette! personal page and a raycaster
Eamonn wrote:I'm officially declaring this project complete. I'm done with it. I might update it every now and again with achievements, but for now it's over. I'm gonna kinda fix it up and I'm planning to port it to Python(for all you Python Lovers it'll be written in PyGame & will still be open sourced!). So yea.... Have a great day!
Why would you port it to python? Love has cross-platform compacability.
I know, but I am learning Python and wanna see if I can do it It's really for me to learn Python + PyGame.
"In those quiet moments, you come into my mind" - Liam Reilly
Eamonn wrote:I'm officially declaring this project complete. I'm done with it. I might update it every now and again with achievements, but for now it's over. I'm gonna kinda fix it up and I'm planning to port it to Python(for all you Python Lovers it'll be written in PyGame & will still be open sourced!). So yea.... Have a great day!
Why would you port it to python? Love has cross-platform compacability.
I know, but I am learning Python and wanna see if I can do it It's really for me to learn Python + PyGame.
Davidobot wrote:Eamonn, what kind of witchcraft is this, don't go to the dark side?!
Hehe! I was bit by Python. But don't worry! I've recovered! Besides, I couldn't find any PyGame tutorials and kinda got annoyed at it. But PyGame gave me an idea for another game!!
"In those quiet moments, you come into my mind" - Liam Reilly
Davidobot wrote:Eamonn, what kind of witchcraft is this, don't go to the dark side?!
Hehe! I was bit by Python. But don't worry! I've recovered! Besides, I couldn't find any PyGame tutorials and kinda got annoyed at it. But PyGame gave me an idea for another game!!
Great! Is it where you run away from a man-eating snake? XD
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette! personal page and a raycaster