Re: Textured sprites
Posted: Mon May 23, 2011 5:47 am
Think of all that LÖVE has come to represent: simplicity, ease of use, cross-platformness, lots of power for little effort. Letting people write shaders challenges each of those.
Sounds like enforced simplicity. The fact is: you don't need to write shaders for graphics. If LOVE made you use an OpenGL API for graphics, that would be bad, you'd have to use it; not so for shaders.Robin wrote:Think of all that LÖVE has come to represent: simplicity, ease of use, cross-platformness, lots of power for little effort. Letting people write shaders challenges each of those.
+1BlackBulletIV wrote:I think that it would be better to provide a good set of pre-compiled shaders, and let people write their own if they need to.