well mspain does jpg and png nowdays too, so restricting bmp doesnt kill the mspain userfarvardin wrote:also to prevent people to use bmp just because it's the native format of windows paint.
i do wonder why your up in arms about bmp tho ... once its loaded into memory its all raw rgb(a) no matter how its compressed on the disk, and most users will be compressing their programs in a *.love file anyway
im not sure of the extent love supports bmp, but it actually can be a more efficient file format, espically for sprites ... ie your sprite only contains 2300 colors, and single bit hard edged alpha channel, a r5g5b5a1 16 bit bmp is half of the memory used vs the same thing in a 32 bit png