Thanks, SO usefull. I no longer need to type
error("VarName = ".. VarName)
To find out the value of something. So much easier, and I'll definitly be using in most of my future projects.
Debug - A whole new way of debugging your game
- Trappingnoobs
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Re: Debug - A whole new way of debugging your game
This is very good : It's simple to install, easy to use and very useful. The perfect tool for the newbie I am. Thank you.
I'm learning...
- Trappingnoobs
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Re: Debug - A whole new way of debugging your game
Kalle, is it ok for me to ship it with things I release? Even non-games, such as utilities?
I'll obviously give credit, but if you'd preffer me not to that's fine.
I'll obviously give credit, but if you'd preffer me not to that's fine.
Re: Debug - A whole new way of debugging your game
So no one else has had this problem? Why doesn't debug pass events along to the normal handlers when the debug console is hidden?
chrism wrote:When I include this in my project, I get the debug console but I seem to lose all the behavior in my love.keypressed() function. What's the proper way to integrate this into a project that already has keypressed/mouse behaviors?
- slime
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Re: Debug - A whole new way of debugging your game
Yeah I get the same problem.
Re: Debug - A whole new way of debugging your game
How do you launch the sims2 in debug mode? i KNOW there is a way to do it by doing somethings with global props or something but i want to make sure i know all the steps.
Last edited by bartbes on Wed Nov 16, 2011 9:58 pm, edited 2 times in total.
Reason: Spam saved for awesomesauce
Reason: Spam saved for awesomesauce
- TechnoCat
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Re: Debug - A whole new way of debugging your game
rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;humpaly wrote:How do you launch the sims2 in debug mode? i KNOW there is a way to do it by doing somethings with global props or something but i want to make sure i know all the steps.
rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;
rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;
rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;
rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;
rosebud;rosebud;rosebud;rosebud;rosebud;rosebud;
Re: Debug - A whole new way of debugging your game
To go through the effort of registering and posting on a forum without even looking to see what the forum is about...I don't even...
Re: Debug - A whole new way of debugging your game
Does anyone know if there's a way to use Debug with LICK? (see https://github.com/headchant/LICK)
When i try, only one seem to work depending on which i load first.
When i try, only one seem to work depending on which i load first.
Last edited by qrux on Wed Nov 16, 2011 8:26 pm, edited 1 time in total.
- Jasoco
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Re: Debug - A whole new way of debugging your game
Well, it is a spam account. If you couldn't tell by the signature. It just came before we implemented the approval process. Else we would have/should have deleted it. But since it got an awesome reply, it's too late to delete.Lap wrote:To go through the effort of registering and posting on a forum without even looking to see what the forum is about...I don't even...
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