Re: What's everyone working on? (tigsource inspired)
Posted: Tue Dec 07, 2010 3:37 pm
Neat! Me likey the wavy grass!
Yea that does look really good , Great job!, Ninwa and I have also been working on a platforming RPGKadaj wrote:Hello! I'm working this platforming game with my brother. The video is quite old now and improvements are made but due to upcoming holidays and such the project has been inactive about two weeks now. :/ The plan is continue the project after holidays. And LÖVE rocks!
http://www.youtube.com/watch?v=Ju7CJb7wjFQ
Interesting stuff, your code is much less verbose than mine... I may end up using some of your collision code in my projects (physics is sadly limited...)Kadaj wrote:Thanks! project page is https://code.google.com/p/as3tmlib/ Feel free to check the source and etc.
Whoa, I got excited watching this.Kadaj wrote:Hello! I'm working this platforming game with my brother. The video is quite old now and improvements are made but due to upcoming holidays and such the project has been inactive about two weeks now. :/ The plan is continue the project after holidays. And LÖVE rocks!
http://www.youtube.com/watch?v=Ju7CJb7wjFQ
http://love2d.org/wiki/%28Image%29:setFilterKadaj wrote:Btw. is it possible disable smoothing when scaling bitmapfont?
Code: Select all
image = love.graphics.newImage("image.png")
image:setFilter("nearest", "nearest")
font = love.graphics.newImageFont(image, "abc...")
If your image was scaled up, it'd be fuzzy.Kadaj wrote:Hmm, So you mean this should work?
Code: Select all
image = love.graphics.newImage("image.png") image:setFilter("nearest", "nearest") font = love.graphics.newImageFont(image, "abc...")
It looks way better for pixel art.zac352 wrote:If your image was scaled up, it'd be fuzzy.
Scaled down, fuzzy.
I like linear. :U