Re: Grid Engine
Posted: Fri Nov 19, 2010 11:21 am
It's nice that things got speed up. However, yeah, still impraticable so you can't yet use realtime lightning, you still need to rework this. :/
Don't know the way your game/engine will turn out but I still have some doubts the way you declare and keep basic map. For objects and other stuff it's ok but if you need to do complex maps you probably will need a more conventional/plain way of keep data for map. Imagine how confuse and vast it will be declare in level map savefile a complex map. When you add terrains will be even complex for irregular areas.
Nice to see the screens with upgrades but unfortunly you didn't upload the 0.40 version.
Keep the good work, all seem promising!
Don't know the way your game/engine will turn out but I still have some doubts the way you declare and keep basic map. For objects and other stuff it's ok but if you need to do complex maps you probably will need a more conventional/plain way of keep data for map. Imagine how confuse and vast it will be declare in level map savefile a complex map. When you add terrains will be even complex for irregular areas.
Nice to see the screens with upgrades but unfortunly you didn't upload the 0.40 version.
I don't think the wich keys are a issue, but have a full set of dedicated oriented keys to interact is probably awkward (and it will even stranger if you add later also NW,NE, SW, SE interaction/movement).For movement/keys, you can change it easily. I'll add multi-key support for keypressed binds.
Keep the good work, all seem promising!