Hit-boxes are working fine and I've continued onward to enemies. Here's my basic demo of an enemy following the player, if they touch, the player loses 25 health.
That being said I have a few more questions:
1. I was wondering how to limit the damage to 25 per 1 - 1.5 seconds. That way hp wont drop infinitely, but assuming you are still being attacked you would lose another 25 if you don't kill the zombie that is on you. Anyone know how I could do this?
2. Is there a way to color bounding boxes? Mine seem to be offset but I cant see exactly where they are so its a pain to fix them.
3. Is there an easy way to create a timer? I could think of a basic one using "dt" but it wouldnt go up in seconds, like I would want.
UPDATE
I added shadow, bounding boxes for the floor and ceiling, added the health bar with face, and you can now pick up the gun (though it only goes off screen for the time being). Also something weird is happening when I package the game as a .love file. The enemy approaches from the left instead of the right If I play directly from the folder. Even more odd is that if the .love file isn't in the same directory as the LOVE shortcut enemy approaches from the left, but if its in the same directory enemy approaches from the right. Is this happening for anyone else?
http://dl.dropbox.com/u/7905642/lz_test.love
Again, I greatly appreciate the help from everyone, I hope I can repay it someday.