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Re: "Terus" project (tech demo)

Posted: Fri Sep 17, 2010 8:34 pm
by Ensayia
We might need musicians to cook something up in the future. Right now, we're kinda taking a break on developing the game. Due to very little peer response and a lot of technical hurdles, we've lost some steam.

Re: "Terus" project (tech demo)

Posted: Fri Sep 17, 2010 8:49 pm
by thelinx
:(

And it was looking so good...

Re: "Terus" project (tech demo)

Posted: Sat Sep 18, 2010 4:41 am
by Ensayia
We're always accepting ideas for anything at all. Music, graphics, powerups, gameplay mechhanics, anything at all.

Re: "Terus" project (tech demo)

Posted: Mon Sep 20, 2010 7:29 pm
by Taehl
In our defense, we put a lot of work into something that, so far as we know, only four people have bothered to try.

But don't worry, we aren't stopping the project. We're just waiting for inspiration. Personally, I'm looking for the motivation to start a massive new part of the game - the reverse-polar transform, and the sectioned boss system it will enable.

Re: "Terus" project (tech demo)

Posted: Mon Sep 20, 2010 7:36 pm
by bartbes
In my defense, ProteaAudio prevents me from trying this.

Re: "Terus" project (tech demo)

Posted: Tue Sep 21, 2010 6:08 pm
by Ensayia
Is the audio engine working in LOVE 0.7.0 for windows? If so I can convert the audio system back over and get back to releasing as a .love file.

Re: "Terus" project (tech demo)

Posted: Tue Sep 21, 2010 7:46 pm
by bartbes
Yeah, it is fixed on all platforms (as far as we know, anyway).

Re: "Terus" project (tech demo)

Posted: Tue Sep 21, 2010 8:39 pm
by Ensayia
The new LOVE 0.7.0 beta audio engine is indeed working in Windows. We will be releasing the .love version of the demo now. Keep an eye on the first post.

Re: "Terus" project (tech demo 2)

Posted: Tue Sep 21, 2010 8:54 pm
by bartbes
Oh god I suck at this. (also, the ppa version of 0.6.2 also has the audio fix)