Legends of Rathnor [WIP]

Show off your games, demos and other (playable) creations.

What kind of spell system do you like in RPG's

Spells gained automaticly based on level and class - like dragon warrior
4
17%
Pick your spells from a list of pre-made spells - like D&D 3.5 edition
8
33%
Create your own spells as you go - you would have to learn/find words to combine to form your own spells
12
50%
 
Total votes: 24

User avatar
jasonisop
Citizen
Posts: 93
Joined: Thu Jun 21, 2012 1:35 am

Re: Legends of Rathnor [WIP]

Post by jasonisop »

Ive fixed some issues, and added some NPC random movement. The bat npc will randomly move every 8 seconds. This is just the start of the random movement code, right now its very very basic and the npc "jumps" to the next tile over.
User avatar
jasonisop
Citizen
Posts: 93
Joined: Thu Jun 21, 2012 1:35 am

Re: Legends of Rathnor [WIP]

Post by jasonisop »

Ive added a poll to see how people like their RPG spell systems. Im thinking about letting the user create their own spells based on learning or finding the words for parts of spells. This would let people be able to create custom spells, say you know words for ice and wind, plus some other key words you could have a spell thats caused blizzard like spell that might slow and freeze your enemies.
User avatar
Punkroku
Prole
Posts: 19
Joined: Sun Sep 01, 2013 10:04 am

Re: Legend of Rathnor [WIP]

Post by Punkroku »

jasonisop wrote:The game name has been changed, and there is a massive increase on the framerate.

In the works
Redo of the camera code
Pathfinding
NPC AI
Data Storage
Using Tiled fully for easy placement of NPC's (quest, items, dialog, ect...)
A Character generation screen
A working inventory
Are you working on all this by yourself or open to contribution? I updated the
Splash.png
Splash.png (161.15 KiB) Viewed 11088 times
User avatar
jasonisop
Citizen
Posts: 93
Joined: Thu Jun 21, 2012 1:35 am

Re: Legends of Rathnor [WIP]

Post by jasonisop »

I am very open to contributions. But make sure you include licenses for both art and code contribuitions. And for your refrence any art that I have created is under the same license as the rest of the LPC art, CC BY-SA 3.0 and GPLv3.
User avatar
Punkroku
Prole
Posts: 19
Joined: Sun Sep 01, 2013 10:04 am

Re: Legends of Rathnor [WIP]

Post by Punkroku »

This was modified from your artwork, so what was the license on that
Attachments
Splash.png
Splash.png (206.67 KiB) Viewed 11046 times
User avatar
jasonisop
Citizen
Posts: 93
Joined: Thu Jun 21, 2012 1:35 am

Re: Legends of Rathnor [WIP]

Post by jasonisop »

CC BY-SA 3.0 and GPLv3
User avatar
LoveHurts
Prole
Posts: 7
Joined: Mon Sep 09, 2013 5:02 pm

Re: Legends of Rathnor [WIP]

Post by LoveHurts »

Heres more art modifications of your art are welcome to use..
Attachments
lpc_game art.zip
(4.04 MiB) Downloaded 521 times
User avatar
jasonisop
Citizen
Posts: 93
Joined: Thu Jun 21, 2012 1:35 am

Re: Legends of Rathnor [WIP]

Post by jasonisop »

10 years later.. one would think I would have had some progress on this, well yes and no. I have picked up working on it again, but also moving it from .8 to 11.4 so lots of changes. Right now its in a lessor stat then before but the map loads and a player can move. Hopefully I can stick with it this time and make some good progress on it. I wouldnt try pulling any version from the git currently, .8 version on there is broken, and the 11.4 isnt up. I may upload that after this weekend.
Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest