Re: PlatformGuy! V0.2
Posted: Mon Nov 12, 2012 6:48 pm
Nice Easter egg, waffles.
Also, I found a glitch. The player probably went off the map.
Also, I found a glitch. The player probably went off the map.
How did this happen? while trying to beat a level or when the player respawns? There is one kknow glitch when you go into the left side of the floating lava which is already fixed in the development of v0.3 so I hope that's the glitch you found xDNsmurf wrote:Nice Easter egg, waffles.
Also, I found a glitch. The player probably went off the map.
Well it is my first game, I was thinking the story should be a 'Escape the Lab' kind of thing. I won't really work on story until the full game release is actually nearing ^-^ultrasemen wrote:Game physics are... interesting, it feels not like jumping, but more like using jetpack with very limited regenerating fuel. I like it, it differs from typical platformers I've seen before. Sprites are primitive, but I really like the protagonist. In combination with jetpack-like physics that requires thinking it looks like something about science and abandoned labs, like Half-Life.
Yep, side of floating lava.WolfNinja2 wrote: How did this happen? while trying to beat a level or when the player respawns? There is one kknow glitch when you go into the left side of the floating lava which is already fixed in the development of v0.3 so I hope that's the glitch you found xD
Sure!WolfNinja2 wrote: EDIT: Also as the first one to do the little waffles thing, I'll mention your username in game if you wish
That sounds pretty cool, and i'll have little boxes that refill your supply, but a little graphic might be nice for the next updatePuzzlem00n wrote:It works, I guess. It would be better if you had to collect the bullets somehow, if you want an idea! And if the amount of bullets weren't just displayed in a number, maybe a bar of some sort.
It's actually pretty easy to create the bar, just add a number which divides your current bullets (for example, 2) to your maximum bullets (for example, 10). Use that percentage (current/max) as the scale for the bar. If you don't know, it's likeWolfNinja2 wrote:That sounds pretty cool, and i'll have little boxes that refill your supply, but a little graphic might be nice for the next updatePuzzlem00n wrote:It works, I guess. It would be better if you had to collect the bullets somehow, if you want an idea! And if the amount of bullets weren't just displayed in a number, maybe a bar of some sort.
-Wolf
Code: Select all
love.graphics.rectangle("fill", x, y, width * (current/max), height)