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Re: Physics-based arena shooter

Posted: Mon Sep 24, 2012 12:37 am
by BlackBulletIV
Thanks for that.

Are you using Lua JIT or something? It sounds like something is messing with some of the more advanced tricks I'm using with metatables, at least in the case of the setMass problem.

Re: Physics-based arena shooter

Posted: Mon Sep 24, 2012 6:50 pm
by Positive07
Nope just LOVE 8.0 im trying the last version right now just to check

EDIT: SetMass I really hate it you know :ehem:

Re: Physics-based arena shooter

Posted: Tue Sep 25, 2012 6:18 am
by BlackBulletIV
Well, I've got no idea then. I guess I need to get around to testing the game on Windows. :?

Re: Physics-based arena shooter

Posted: Tue Sep 25, 2012 11:34 am
by Nixola
I have no problems on Windows 7 x64

Re: Physics-based arena shooter

Posted: Tue Sep 25, 2012 11:51 am
by Roland_Yonaba
Nixola wrote:I have no problems on Windows 7 x64
For what it's worth, same for me here. I tried it many times, did some silly stuff, it didn't crashed. I'm on Windows 7x86.

Re: Physics-based arena shooter

Posted: Tue Sep 25, 2012 11:36 pm
by BlackBulletIV
Yeah, I just tested it on Windows 7 x64 and no problems occurred. The only other thing I can think is that Positive07 is using Windows XP and LOVE has some kind of a bug on it.

Re: Physics-based arena shooter

Posted: Sun Sep 30, 2012 4:15 pm
by Positive07
Nope but may be my video card has. Dont even bother! for what I can see Its great :P

Difficult to play in a netbook or notebook with the pad though

Re: Physics-based arena shooter

Posted: Sun Sep 30, 2012 8:18 pm
by Nsmurf
Looks great!

I'm on windows XP, no problems except canvas support, and i didn't feel like testing it with my live ubuntu USB just for motion blur.

my high score is 170.

All in all, great game, just a couple of things to make it better:

feel free to disregard any of these, they're just suggestions.
  • Add more types of enemies
  • Add a health bar
  • Show the mouse during the menu
  • Better graphics
anyways, great job, it's quite fun!

Re: Physics-based arena shooter

Posted: Mon Oct 01, 2012 3:02 am
by BlackBulletIV
Thanks for your feedback. I plan to work on all your listed points, except for showing the mouse in the menu. In the game's current state, showing the mouse would have no functional value, and giving mouse support to the menu items would make things a lot more technical.

Anyway, for the mean time I haven't been doing much with this as I've been focusing more on my long-term side project (Illusive Dreams).

Re: Physics-based arena shooter

Posted: Thu Oct 11, 2012 8:08 am
by BlackBulletIV
Alright, here's a new version. Here's what I've done (what I remember of it anyway):
  • Debug console!
  • Indicator of lives left.
  • New scoring system with multi-kill support. I'll probably be updating this in the near future.
  • Camera shakes when missiles explode (relative to the player's distance from the explosion of course).
  • Missiles no longer explode when hitting shrapnel or enemy chunks.
  • A number of visual tweaks.
I also worked out how to exclude the .git directories from the zip file, greatly reducing its size.

Enjoy!