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Re: LSD - Little Sticky Destroyer
Posted: Tue Sep 11, 2012 5:54 pm
by qaisjp
paranoiax wrote:
Ah, Damn that's why i'm always working with a local copy outside the git folder when doing more than just minor changes. may it be a lesson
Okay, I got another conflict (rageface), so I'll add your music changes in my next commit (since Git for Windows is frucked up)
kikito wrote:paranoiax wrote:kikito wrote:I think this game is nice. I would add a parabole depicting the "next current jump", at least on an "easy mode".
The game and overall level design is intended to give you some freedom and figure out your own way to solve a level (at least once those get more complex).
Anyways thanks for your reply. Feedback and ideas of all kinds are always greatly appreciated
I think you misunderstood me. I don't want the game to tell me "where should I jump next". I'm ok with a freeform way of resolving a level.
What I need the game to tell me is "if you click the mouse button right now, the ball will describe this curve". Calculating where the ball will land seems an exercise in chance more than in dexterity, at least in my case. Seeing the curve it would describe beforehand would help a lot.
Aha, understood, like how you get in Puzzle Bobble
http://4.bp.blogspot.com/-Vvr2OwC-3kk/T ... bobble.jpg <- this shows the path
you want it to show the path... right?
Re: LSD - Little Sticky Destroyer
Posted: Tue Sep 11, 2012 5:55 pm
by kikito
Yes, that's it.
Re: LSD - Little Sticky Destroyer
Posted: Tue Sep 11, 2012 6:00 pm
by qaisjp
kikito wrote:Yes, that's it.
Drawing it should be pretty easy, the hard bit is calculating the path.
https://love2d.org/wiki/love.graphics.arc
Re: LSD - Little Sticky Destroyer
Posted: Tue Sep 11, 2012 6:00 pm
by paranoiax
kikito wrote:Yes, that's it.
Oh, ok. You mean like Angry Birds where it predicts the flying path. Sorry, I totally missunderstood you
Yeah, thought about that too. We'll see...
Re: LSD - Little Sticky Destroyer
Posted: Tue Sep 11, 2012 6:02 pm
by qaisjp
paranoiax wrote:kikito wrote:Yes, that's it.
Oh, ok. You mean like Angry Birds where it predicts the flying path. Sorry, I totally missunderstood you
Yeah, thought about that too. We'll see...
I'll leave main.lua alone for a bit, I committed with your update - I'll recode editor again.. :dead:
Re: LSD - Little Sticky Destroyer
Posted: Tue Sep 11, 2012 6:58 pm
by osa1
doesn't work on my linux machine:
Code: Select all
Warning, quality setting failed! (Result: buffers: 0, samples: 0)
Error: [string "audio.lua"]:27: Extension "mp3" not supported.
stack traceback:
[C]: in function 'newDecoder'
[string "audio.lua"]:27: in function 'newSource'
TEsound.lua:21: in function <TEsound.lua:12>
(tail call): ?
main.lua:212: in function 'load'
[string "boot.lua"]:378: in function <[string "boot.lua"]:373>
[C]: in function 'xpcall'
Re: LSD - Little Sticky Destroyer
Posted: Tue Sep 11, 2012 7:40 pm
by qaisjp
"extension mp3 not supported"
i assume you dont have the mp3 codecs.
http://www.youtube.com/watch?v=20ST0xLx ... r_embedded -> It'll be like that, but with a much sexier design and icons for scaling (resizing) and moving (with preset keybinds that can be defined in the Editor options)
Re: LSD - Little Sticky Destroyer
Posted: Tue Sep 11, 2012 8:13 pm
by Boolsheet
osa1 wrote:doesn't work on my linux machine
Fedora, eh? At least I think it was Fedora. They have LÖVE without mpg123 in their repositories because of the patent issues.
You can build your own LÖVE where mpg123 is activated, it's very easy on Linux-based operating systems. Have a look at
Building LÖVE.
Re: LSD - Little Sticky Destroyer
Posted: Wed Sep 12, 2012 2:22 am
by azonicrider
Very fun, and I'd give the music an A+.
Re: LSD - Little Sticky Destroyer
Posted: Wed Sep 12, 2012 7:08 am
by josefnpat
The game doesn't run for me :(
Code: Select all
seppi@seppi7:~/Downloads/love$ love --version
LOVE 0.8.0 (Rubber Piggy)
seppi@seppi7:~/Downloads/love$ love lsd.love
Error: main.lua:284: bad argument #3 to 'newFixture' (number expected, got no value)
stack traceback:
[C]: in function 'newFixture'
main.lua:284: in function 'addSensor'
levels/level1.lua:4: in main chunk
main.lua:153: in function 'load'
[string "boot.lua"]:375: in function <[string "boot.lua"]:373>
[C]: in function 'xpcall'
edit: I cloned from
your repo, and I get the same error.