My Adventure Game Engine - Making Way For Adventure Engine 2

Showcase your libraries, tools and other projects that help your fellow love users.
User avatar
Jasoco
Inner party member
Posts: 3727
Joined: Mon Jun 22, 2009 9:35 am
Location: Pennsylvania, USA
Contact:

Re: My Adventure Game Engine - GIT is hard. Need help please

Post by Jasoco »

That was all Greek. I just followed the instructions on the page. It would be so much easier to just keep uploading the files. I want to use GIT, but I CANNOT FIGURE IT OUT!

I really hate technology today. Hate it. GIT sucks. Networking sucks. Plex's media scraper sucks. Technology sucks.
pekka
Party member
Posts: 206
Joined: Thu Jan 07, 2010 6:48 am
Location: Oulu, Finland
Contact:

Re: My Adventure Game Engine - GIT is hard. Need help please

Post by pekka »

Here is an illustrated git guide for Windows users. You can probably find it useful even if you don't use Windows. It's also relevant to your github-by interests.

http://nathanj.github.com/gitguide/tour.html
User avatar
Robin
The Omniscient
Posts: 6506
Joined: Fri Feb 20, 2009 4:29 pm
Location: The Netherlands
Contact:

Re: My Adventure Game Engine - GIT is hard. Need help please

Post by Robin »

Jasoco wrote:That was all Greek. I just followed the instructions on the page.
Now, have you set up a passphrase and SSH key? If so, have you added it to your GitHub account? If not, you only have the instructions in the section “Mac OSX Keychain” (you're running Mac OS X, right?)

Oh, and if you feel you might screw up your repository some time, it's a good idea to back up your project. I know I did. It certainly helped enabling me to experiment. On the bright side, Git hardly ever deletes history, you have to jump through quite a few hoops to make it do that.
Help us help you: attach a .love.
User avatar
Jasoco
Inner party member
Posts: 3727
Joined: Mon Jun 22, 2009 9:35 am
Location: Pennsylvania, USA
Contact:

Re: My Adventure Game Engine - GIT is hard. Need help please

Post by Jasoco »

I added the key to GITHub and everything was going fine until I tried to actually commit stuff.. Whatever the fuck that means. Upload? I dunno. Because it won't upload the files from my HD to GIT. That is the problem. How hard is it to create a working GUI that takes care of it for you? Even GitX.app doesn't work right. I don't get it! I don't get it! I don't git it!
User avatar
nevon
Commander of the Circuloids
Posts: 938
Joined: Thu Feb 14, 2008 8:25 pm
Location: Stockholm, Sweden
Contact:

Re: My Adventure Game Engine - GIT is hard. Need help please

Post by nevon »

Jasoco wrote:I added the key to GITHub and everything was going fine until I tried to actually commit stuff.. Whatever the fuck that means. Upload? I dunno. Because it won't upload the files from my HD to GIT. That is the problem. How hard is it to create a working GUI that takes care of it for you? Even GitX.app doesn't work right. I don't get it! I don't get it! I don't git it!
Commit means you add the changes you've made to your local repo. Push means to push the changes you have commited to the central repo.

Once you have your ssh keys set up, you need to add some settings to git so that github will know who you are:

Code: Select all

git config --global user.name "mygithubusername"
git config --global user.email theemailIuse@github.com
Then to initialize a local git repo:

Code: Select all

cd ~/project-directory
git init //this only needs to be done once when you're setting up the project
touch README //this only needs to be done once when you're setting up the project
git add * //Choose specifically which files and folders you want to add. Right now we're adding everything.
git commit -m "Initialized my repository and added all the stuff I've done so far."
git remote add origin git@github.com:mygithubusername/project-name.git //this only needs to be done once when you're setting up the project
git push origin master //when you've pushed once, it'll remember where to push to. So you only need to run "git push".
Git really is super slick to work with. Version control systems really are invaluable when you're doing any kind of software development; especially if you're working with others.
User avatar
Robin
The Omniscient
Posts: 6506
Joined: Fri Feb 20, 2009 4:29 pm
Location: The Netherlands
Contact:

Re: My Adventure Game Engine - GIT is hard. Need help please

Post by Robin »

Like nevon said. Commits are not like uploads, they are like check points, so you want a lot of them. Especially if you give them descriptive messages, it will prevent maintenance nightmare in the future: you can find out for every piece of code exactly when you wrote it and why you did it that way.
Help us help you: attach a .love.
User avatar
thelinx
The Strongest
Posts: 857
Joined: Fri Sep 26, 2008 3:56 pm
Location: Sweden

Re: My Adventure Game Engine - GIT is hard. Need help please

Post by thelinx »

User avatar
Jasoco
Inner party member
Posts: 3727
Joined: Mon Jun 22, 2009 9:35 am
Location: Pennsylvania, USA
Contact:

Re: My Adventure Game Engine - GIT is hard. Need help please

Post by Jasoco »

Hang on.. I followed Nevon's step-by-step and something seems to be working... please hold...

Edit: Holy shiz. Go here!

http://github.com/Jasoco/LOVE-Adventure-Game-Engine

It worked! Nevon, you're amazing. Thanks to your perfect instructions I got it working! You can now download the project, even in its current state, which is pretty buggy, but there's some cool stuff to look at. I will post some new features later.

Edit: How do I update again? I changed the README to add some text, and did "git push" but it didn't upload. And if I try "git push *" it says "error: failed to push some refs to 'README'". What's happening?
User avatar
kikito
Inner party member
Posts: 3153
Joined: Sat Oct 03, 2009 5:22 pm
Location: Madrid, Spain
Contact:

Re: My Adventure Game Engine - GIT is hard. Need help please

Post by kikito »

Before "uploading again", you have to do a couple things:
  • Add the files you have modified to the "commit". For example you could do git add README. However the most common way to do this is by doing git add . (notice the dot). This will add all the modified files to the dir.
  • If you have renamed or erased any file, you must add the new one and remove the old one. Removing is done with git rm path-to-file. For folders is git rm -rf path-to-folder.
  • Once you have added/removed all the files you want for this commit, you have to actually make the commit. That is done with git commit -m 'message'. 'Message' is just some text for us humans. For example "Updated README".
After this, your commit is ready to be uploaded (pushed) to github: git push origin master

Remember that you can see the status of your current commit (i.e. files included/not included on the commit, etc) at any time by doing git status

It becomes second nature in 1 week.
When I write def I mean function.
User avatar
nevon
Commander of the Circuloids
Posts: 938
Joined: Thu Feb 14, 2008 8:25 pm
Location: Stockholm, Sweden
Contact:

Re: My Adventure Game Engine - GIT is hard. Need help please

Post by nevon »

Jasoco wrote:It worked! Nevon, you're amazing. Thanks to your perfect instructions I got it working! You can now download the project, even in its current state, which is pretty buggy, but there's some cool stuff to look at. I will post some new features later.

Edit: How do I update again? I changed the README to add some text, and did "git push" but it didn't upload. And if I try "git push *" it says "error: failed to push some refs to 'README'". What's happening?
To update your repo, you need to do three things:

1. Add the changes that you want to commit.
Git needs to know what files you want to add to your "checkpoint". Because maybe you've done changes to several files (you can see which have been changed using git status), but you don't want to add all of them.

Code: Select all

git add file1.png file2.lua filethree.sh //adds these three files
git add gfx/* //adds every changed or new file in the gfx directory (including subdirectories)
git rm badfile.py //If you want to remove a file that is no longer needed
git mv file_in_wrong_place.png gfx/file_in_right_place.png //Move a file into a subdirectory
2. Commit the changes to your local repo.
Now you need to actually commit those files. AKA update your local repo.

Code: Select all

git commit -m "Meaningful message that describes what you've done"
3. Upload your local repo to the central repo
Now all you have to do is send all the changes you've made to your local repo, to your central repo (github, in this case).

Code: Select all

git push
Post Reply

Who is online

Users browsing this forum: Ahrefs [Bot] and 2 guests