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Re: What's everyone working on? (tigsource inspired)

Posted: Tue May 15, 2012 7:13 pm
by Roland_Yonaba
You always release nice stuff.
Any release on Android expected ?

Re: What's everyone working on? (tigsource inspired)

Posted: Thu May 17, 2012 9:17 am
by ivan
Hey Roland. Yep, an Android port is a possibility... at some point in the future. :)
I'll try to remember and send you a copy when we get the engine ported.

Re: What's everyone working on? (tigsource inspired)

Posted: Fri May 18, 2012 5:19 pm
by Roland_Yonaba
Roland_Yonaba wrote:You always release nice stuff.
Any release on Android expected ?
Awesome! :o
Got an HTC Wildfire S...Running Android 2.3.7.
Can't wait! :P

Re: What's everyone working on? (tigsource inspired)

Posted: Sat May 19, 2012 5:47 pm
by Devon Peak
I'm learning Lua and trying to make a game but, I'm also helping another LOVE2D developer with his game's art and making art for two companies. I made a logo for Sock Munkee Development (LOVE2D game developer). And now I'm making a logo for another game developer.

Re: What's everyone working on? (tigsource inspired)

Posted: Mon May 21, 2012 3:29 am
by john2012
slime wrote:
wow!! looks good!! haven't played that in ages.

Re: What's everyone working on? (tigsource inspired)

Posted: Wed May 23, 2012 7:11 am
by plaything
I am now starting a game called The Daily Bugs, its a game Pokemon-red GUI, immitating daily office worker life with their daily enemies, more to come, stay wishing me luck. hope its not too weird!

Re: What's everyone working on? (tigsource inspired)

Posted: Wed May 23, 2012 12:26 pm
by alix
A recreation of a part of a Flash MMO. I'm using/stealing their data until I feel comfortable enough (I started learning LÖVE since two days) to use custom data. I just use their game as a motivation to make me learn a programming language. I don't plan any public release - this is just for fun and for the challenge.

Re: What's everyone working on? (tigsource inspired)

Posted: Thu May 24, 2012 5:22 pm
by Roland_Yonaba
Have been working these days on a Astar+Jump Point Search Library.
This is now done.
I've been writing a Benchmark test this afternoon...I used maps from MovingAI
I had to write a Parser... As i'm not a specialist of pattern matching, you may find it crappy, but it works.

Here are the results on Arena Map (First map on the page). I had to change the set problems, because each path is designed for a map starting at (0,0). As you might be aware of, Lua indices its tables starting from 1. I just had to add +1 on each startX, startY, endX, endY.

Now I'll be working on a path smoother, and then setup a visual demo.

Re: What's everyone working on? (tigsource inspired)

Posted: Fri May 25, 2012 5:21 am
by AaronWizard
Working on sound effects and maybe bug fixing. A (beta?) release thread is coming soon.
quad_damage.png
quad_damage.png (529.76 KiB) Viewed 3530 times

Re: What's everyone working on? (tigsource inspired)

Posted: Tue Jun 05, 2012 9:58 pm
by SimonLarsen