Re: Advanced Tiled Loader - No longer maintained
Posted: Fri Jan 10, 2014 4:35 pm
I don't think anyone is saying Tiled is not a valid solution- it's a great one, and I know the creator pretty well (we ran RPGDX together back in the day) and he's an excellent programmer, one of the best. I'm creating my own solution because even though Tiled is a good solution, it shouldn't be the ONLY solution, and for some projects it's not a good fit or even a viable solution at all.
For example: what if you were working on an Game Maker? Tiled would create more hurdles to ease of design/use to non-programmers/content-creators. It would be "outside" the system, so to speak, and require various work arounds. Also: it's not a native Lua solution, and so you can't leverage Lua as a scripting language to it's fullest within Tiled. Lua is meant to extend things, to build upon things...a mapeditor in Lua would have advantages TIled could never have.
But like I said- it's a valid solution. It just shouldn't be the ONLY solution.
For example: what if you were working on an Game Maker? Tiled would create more hurdles to ease of design/use to non-programmers/content-creators. It would be "outside" the system, so to speak, and require various work arounds. Also: it's not a native Lua solution, and so you can't leverage Lua as a scripting language to it's fullest within Tiled. Lua is meant to extend things, to build upon things...a mapeditor in Lua would have advantages TIled could never have.
But like I said- it's a valid solution. It just shouldn't be the ONLY solution.