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Re: What's everyone working on? (tigsource inspired)

Posted: Fri May 11, 2012 2:38 pm
by Nixola
I'm working on a GUI too, but I think it's already starting to be too slow (50 checkboxes = 16/18 FPS)
@Jradich: link

Re: What's everyone working on? (tigsource inspired)

Posted: Fri May 11, 2012 2:52 pm
by yoyo
i have been working on making some niche sites. made a couple of them right now and also learning search engine optimization at the same time. i also do some freelancing jobs to earn some extra cash $$ . :)

Re: What's everyone working on? (tigsource inspired)

Posted: Fri May 11, 2012 10:46 pm
by jradich
Nixola wrote:I'm working on a GUI too, but I think it's already starting to be too slow (50 checkboxes = 16/18 FPS)
@Jradich: link
Thanks, brah.

Re: What's everyone working on? (tigsource inspired)

Posted: Sat May 12, 2012 2:09 pm
by jeromm
slime wrote:As seen in my forum thread, I've been working on the puzzle levels and editor for Snayke.



I've worked on several since my previous video that I don't show in this one, like shareable replays.
That is really very impressive!

Re: What's everyone working on? (tigsource inspired)

Posted: Sat May 12, 2012 4:23 pm
by Larsii30
Image

Re: What's everyone working on? (tigsource inspired)

Posted: Sat May 12, 2012 7:06 pm
by bartbes
Nice art, but I'd say the text is too smooth ;).

Re: What's everyone working on? (tigsource inspired)

Posted: Sat May 12, 2012 8:03 pm
by Larsii30
Edit:
You're right. :)

Re: What's everyone working on? (tigsource inspired)

Posted: Sun May 13, 2012 5:39 am
by josefnpat
Over the past month, I've been writing a bunch of small libraries. These are the most interesting ones in my personal repos.


Reworking the backend to pocket strife from LD23.
RGQhv.png
RGQhv.png (84.53 KiB) Viewed 834 times
3d World animator. This thing takes up a ton of ram.
wke1u.png
wke1u.png (28.58 KiB) Viewed 834 times
Here's a module that takes two imgaes, one for the ships, and one for the engine and damage sources, and draws them out dynamically.
hlPn5.png
hlPn5.png (193.69 KiB) Viewed 834 times
A dramatic library. The idea is that this can be used as cheap cutscenes!
5VDmG.png
5VDmG.png (309.21 KiB) Viewed 834 times

Re: What's everyone working on? (tigsource inspired)

Posted: Sun May 13, 2012 9:40 am
by Larsii30
A cut scene lib would be useful . :)
I plan to do a game with a 'simple' storyline and cutscenes. I imagine images like the following. They get scaled and faded in / out .Onto this I want to
draw speechbubbles which pops up. The cutscenes you are about to do are interesting, may this could be helpful for me in some way. :)

Image

Re: What's everyone working on? (tigsource inspired)

Posted: Tue May 15, 2012 7:08 pm
by ivan
Hey, I'm pretty excited to say that we've just released an iOS app called Touch Chess.
The game is based on the Faile engine with the front-end in Lua using AGen.

Image Image

If you have an iPhone/iPad or an iPod touch you can
try it free: http://itunes.apple.com/us/app/touch-chess/id521451218
or get the full version for just $0.99: http://itunes.apple.com/us/app/touch-chess/id518266745

Video: http://www.youtube.com/watch?v=6eLJE0fNxLg