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Re: What's everyone working on? (tigsource inspired)
Posted: Fri May 11, 2012 2:38 pm
by Nixola
I'm working on a GUI too, but I think it's already starting to be too slow (50 checkboxes = 16/18 FPS)
@Jradich:
link
Re: What's everyone working on? (tigsource inspired)
Posted: Fri May 11, 2012 2:52 pm
by yoyo
i have been working on making some niche sites. made a couple of them right now and also learning search engine optimization at the same time. i also do some freelancing jobs to earn some extra cash $$ .
Re: What's everyone working on? (tigsource inspired)
Posted: Fri May 11, 2012 10:46 pm
by jradich
Nixola wrote:I'm working on a GUI too, but I think it's already starting to be too slow (50 checkboxes = 16/18 FPS)
@Jradich:
link
Thanks, brah.
Re: What's everyone working on? (tigsource inspired)
Posted: Sat May 12, 2012 2:09 pm
by jeromm
slime wrote:As seen in my forum thread, I've been working on the puzzle levels and editor for Snayke.
I've worked on several since my previous video that I don't show in this one, like shareable replays.
That is really very impressive!
Re: What's everyone working on? (tigsource inspired)
Posted: Sat May 12, 2012 4:23 pm
by Larsii30
Re: What's everyone working on? (tigsource inspired)
Posted: Sat May 12, 2012 7:06 pm
by bartbes
Nice art, but I'd say the text is too smooth
.
Re: What's everyone working on? (tigsource inspired)
Posted: Sat May 12, 2012 8:03 pm
by Larsii30
Edit:
You're right.
Re: What's everyone working on? (tigsource inspired)
Posted: Sun May 13, 2012 5:39 am
by josefnpat
Over the past month, I've been writing a bunch of small libraries. These are the most interesting ones in my personal repos.
Reworking the backend to pocket strife from LD23.
- RGQhv.png (84.53 KiB) Viewed 1025 times
3d World animator. This thing takes up a ton of ram.
- wke1u.png (28.58 KiB) Viewed 1025 times
Here's a module that takes two imgaes, one for the ships, and one for the engine and damage sources, and draws them out dynamically.
- hlPn5.png (193.69 KiB) Viewed 1025 times
A dramatic library. The idea is that this can be used as cheap cutscenes!
- 5VDmG.png (309.21 KiB) Viewed 1025 times
Re: What's everyone working on? (tigsource inspired)
Posted: Sun May 13, 2012 9:40 am
by Larsii30
A cut scene lib would be useful .
I plan to do a game with a 'simple' storyline and cutscenes. I imagine images like the following. They get scaled and faded in / out .Onto this I want to
draw speechbubbles which pops up. The cutscenes you are about to do are interesting, may this could be helpful for me in some way.
Re: What's everyone working on? (tigsource inspired)
Posted: Tue May 15, 2012 7:08 pm
by ivan
Hey, I'm pretty excited to say that we've just released an iOS app called Touch Chess.
The game is based on the Faile engine with the front-end in Lua using
AGen.
If you have an iPhone/iPad or an iPod touch you can
try it free:
http://itunes.apple.com/us/app/touch-chess/id521451218
or get the full version for just $0.99:
http://itunes.apple.com/us/app/touch-chess/id518266745
Video:
http://www.youtube.com/watch?v=6eLJE0fNxLg