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Re: What's everyone working on? (tigsource inspired)

Posted: Sat May 05, 2012 8:23 am
by slime
As seen in my forum thread, I've been working on the puzzle levels and editor for Snayke.



I've worked on several since my previous video that I don't show in this one, like shareable replays.

Re: What's everyone working on? (tigsource inspired)

Posted: Sun May 06, 2012 5:13 pm
by cuap12
Hi all,
I'm now working on a puzzle game similar like Block Breaker Deluxe.
Hopefully there's not much problems ahead :awesome:

Re: What's everyone working on? (tigsource inspired)

Posted: Mon May 07, 2012 11:37 am
by jeromm
Just started working on something similar to Mario but an advanced level. Good luck to me!!

Re: What's everyone working on? (tigsource inspired)

Posted: Tue May 08, 2012 5:02 am
by nous-infosystems
Presently i am busy in developing school management software in .net ....

Re: What's everyone working on? (tigsource inspired)

Posted: Tue May 08, 2012 1:02 pm
by Roland_Yonaba
kikito wrote:I started doing an hybrid between zelda, gauntlet and rogue. Its provisional name is Battle Cry.
There seems to be something not working. I Tested it on Love 0.7.2 and Love 0.8.0, I get the same error.

Re: What's everyone working on? (tigsource inspired)

Posted: Tue May 08, 2012 1:14 pm
by kikito
I was using an old version of love-loader. Hopefully updating to the last version has solved the issue. Please update and try again.

Re: What's everyone working on? (tigsource inspired)

Posted: Tue May 08, 2012 6:13 pm
by Roland_Yonaba
Love-loader was updated to v1.1.1
Fine, I just downloaded the new commit, and i get exactly the same error. Same line, same file.
Another one should test, maybe i'm doin' it wrong.
Anyway, i do like your coding style. All parts seems to be so well organized...

Re: What's everyone working on? (tigsource inspired)

Posted: Tue May 08, 2012 9:58 pm
by kikito
I've created a thread for Battle Cry, so we don't invade this one too much. I've put a .love file there. Can you test it, and see if it works without uncompressing it? Please answer on that other thread, and thanks a lot!
Roland_Yonaba wrote:Anyway, i do like your coding style. All parts seems to be so well organized...
Thanks for that too! :)

Re: What's everyone working on? (tigsource inspired)

Posted: Thu May 10, 2012 2:40 pm
by Roland_Yonaba
Working on a GUI.
Yeah, seriously.
Started with the design the last month, but i had a very few available time to work on it.
Just started writing it yesterday. First result.

Re: What's everyone working on? (tigsource inspired)

Posted: Fri May 11, 2012 2:39 am
by jradich
Why only the Pokemon battle system!
[urlhttps://love2d.org/forums/viewtopic.php?f=5&t=9178][/url]