![Image](http://s16.postimage.org/fugvegjo1/Dungeonspace_2012_03_11_wip.jpg)
since last post here i added
-animations
-4 player network mode
-and a chat
Aang, how did you get Sokka's sword?SimonLarsen wrote:I've been wanting to make a casual roguelike for Gameboy for quite some time now.
Decided I'd make it with LÖVE first as making anything mildly complex in assembly is pretty daunting so I'd rather not start working on it until I know it'll be worth the effort and actually feasible.
Here's teaser:
Ah no, it's my own engine and completely 2D ;-)coffee wrote:What's that? a multiplayer server version for Jasoco's raycasting project?
EDITED: Wow... just reviewed your last post. It advanced a lot. Don't have anymore that 16 bits PC AD&D 90''s classic look!
Thank you. Nice to see you have things well organized. I notice missing in the referred games some good things like Mordor series. I think this interesting thread could help you both https://crawl.develz.org/tavern/viewtop ... =17&t=3673SiENcE wrote:
Here you can read our devlog at tigsource
Thanks, i will take a look into it.coffee wrote:Thank you. Nice to see you have things well organized. I notice missing in the referred games some good things like Mordor series. I think this interesting thread could help you both https://crawl.develz.org/tavern/viewtop ... =17&t=3673SiENcE wrote:
Here you can read our devlog at tigsource
Some general advice: pokemon is a grid-based game, so you'll want to check out Kikito's Tile Tutorial. The Gridlocked Player tutorial on the wiki might also be a good resource for you.TurtleP wrote:Well, I'm quite new to LOVE, studied it through tutorials for a day now..about 15 hrs (1 hr last night, during classes today in school) and I wanna make an RPG like Pokemon (something like it).. Though before you criticize me, I do have coding experience, mainly in Visual Basic 2010, and some aspects in Java.
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