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Re: OUYA

Posted: Sat Sep 29, 2012 9:01 am
by T-Bone
qaisjp wrote:Sorry for the bump, but Love for OUYA is quite an interesting thing. About Minecraft, iirc Minecraft is built in Java - which makes it a suitable port.

The best part is that everybody has the same or a similar OUYA - this makes developing LOVE or anything else on OUYA easy because you don't have to support the wide range of PC's..

Also iirc they said that rooting is possible without voiding warranty, so that also opens opportunities for LOVE.
Both LÖVE and Minecraft already run natively on Android, without rooting.

Re: OUYA

Posted: Sat Sep 29, 2012 9:53 am
by qaisjp
It opens more opportunities for LOVE, like being able to execute commands and use the io.* functions

Re: OUYA

Posted: Sat Sep 29, 2012 1:39 pm
by Moe
qaisjp wrote:It opens more opportunities for LOVE, like being able to execute commands and use the io.* functions
We won't add features that break Android's security system. Do things right or don't do them.
Requiring root access is nothing we want to have, we have io access as far as needed to develop games and we work on those things that are missing/broken.

Re: OUYA

Posted: Sat Sep 29, 2012 3:04 pm
by retrotails
T-Bone wrote: Both LÖVE and Minecraft already run natively on Android, without rooting.
Ironically... https://twitter.com/jeb_/status/122350670648066049

Re: OUYA

Posted: Sun Sep 30, 2012 7:10 am
by T-Bone
rails wrote:
T-Bone wrote: Both LÖVE and Minecraft already run natively on Android, without rooting.
Ironically... https://twitter.com/jeb_/status/122350670648066049
And so is LÖVE :) That's why I said "natively", Java programs run in a virtual machine.

Re: OUYA

Posted: Mon Oct 01, 2012 10:35 pm
by Robin
I guess the irony's supposed to come from the fact that Minecraft was originally written in Java, and Android as a platform has such a strong focus on Java (or Dalvik, whatever).

Re: OUYA

Posted: Mon Oct 01, 2012 11:42 pm
by Jasoco
Robin wrote:I guess the irony's supposed to come from the fact that Minecraft was originally written in Java, and Android as a platform has such a strong focus on Java (or Dalvik, whatever).
Well they needed to be able to easily port to iOS too.

Re: OUYA

Posted: Tue Oct 02, 2012 6:20 pm
by T-Bone
Just the fact that Minecraft's written in Java is funny. Minecraft is seriously poorly optimized (of the people I play with, only my monster computer can play it on maximum settings), I've always wondered how much of that is because of Java and how much is simply because it's poorly written or something.

Re: OUYA

Posted: Sun Jul 07, 2013 7:04 pm
by clofresh
Has anyone played around with löve on ouya now that they've shipped?

Re: OUYA

Posted: Mon Jul 08, 2013 5:31 am
by T-Bone
clofresh wrote:Has anyone played around with löve on ouya now that they've shipped?
I don't have an Ouya, but I'd assume it works more or less like it does on phones. And don't expect support for the controllers other than touch.

I've looked at a few videos of people running various Android apps on the Ouya and they all seem to look and work just like they do on phones.