The cloud was only an experiment. When i remove it, the FPS difference isn't that great. What is the FPS supposed to be for this sort of game?coffee wrote:The menu is working smoothly but I can't say the same of that "flickering" moving cloud and other moving things. I'm getting only 21FPS thing what only happens in that heavy LOVE demanding technical demos. You should check for something wrong in your code.Banoticus wrote:working as smoothly as ever.
Adventures of Barnabus! [T.A.O.T.R.T.W.G.E.]
Re: THANKS SO MUCH!
Re: THANKS SO MUCH!
Not saying that it's cloud fault. But watching that cloud hurts my eyes. Usually I get in any LOVE game steady 60FPS. So if I'm getting only 21FPS something could be wrong. Bad draws, draw too much things or repeated things, repeated calls. Could be a lot of things. Review the code.Banoticus wrote:The cloud was only an experiment. When i remove it, the FPS difference isn't that great. What is the FPS supposed to be for this sort of game?coffee wrote:The menu is working smoothly but I can't say the same of that "flickering" moving cloud and other moving things. I'm getting only 21FPS thing what only happens in that heavy LOVE demanding technical demos. You should check for something wrong in your code.Banoticus wrote:working as smoothly as ever.
PS. And if you didn't noticed remove the untitled.txt (at least in distributed version).
EDITED: Even in ultrafast JIT version I'm only getting 38fps. That's not good.
Re: T.A.O.T.R.T.W.G.E.
I get 55-60 FPS on a 4 year old laptop.
Maybe is something wrong with your configuration or your pc?
Maybe is something wrong with your configuration or your pc?
"Docendo discimus" - Lucius Annaeus Seneca
Re: T.A.O.T.R.T.W.G.E.
Sorry but since it's a regular standard Mac that config problem things or bad driver updates don't happen. All LOVE things run fine concerning videocards. Well, I did my job warning. Because where is smoke there's fire.Petunien wrote:I get 55-60 FPS on a 4 year old laptop.
Maybe is something wrong with your configuration or your pc?
I even checked LOVE game config file and noticed that vsync was false.
Proof of something wrong's is that hiding blocks draw all rises normally to 60fps with vsync true and 600/700fps with vsync turned off! So block draw routine it's eating a lot.
EDITED. Problem found (for free). Because draw all map (#map.width/#map.height) isn't always a good thing (80*32 = 2560px / 80*32 = 2560 px)
Quick Hack
Code: Select all
for y = 0, (love.graphics.getHeight()/map.tiles.height)+1 do
for x = 0, (love.graphics.getWidth()/map.tiles.width)+1 do
Code: Select all
for y = 0, map.height do
for x = 0, map.width do
Re: T.A.O.T.R.T.W.G.E.
Thank you. I'll try to figure out that formula.coffee wrote:Sorry but since it's a regular standard Mac that config problem things or bad driver updates don't happen. All LOVE things run fine concerning videocards. Well, I did my job warning. Because where is smoke there's fire.Petunien wrote:I get 55-60 FPS on a 4 year old laptop.
Maybe is something wrong with your configuration or your pc?
I even checked LOVE game config file and noticed that vsync was false.
Proof of something wrong's is that hiding blocks draw all rises normally to 60fps with vsync true and 600/700fps with vsync turned off! So block draw routine it's eating a lot.
EDITED. Problem found (for free). Because draw all map (#map.width/#map.height) isn't always a good thing (80*32 = 2560px / 80*32 = 2560 px)
Quick Hackinstead ofCode: Select all
for y = 0, (love.graphics.getHeight()/map.tiles.height)+1 do for x = 0, (love.graphics.getWidth()/map.tiles.width)+1 do
Remember this only works for fixed screen and was to demo whats wrong. Now you need to make some formula that follows player and prints in screen from most visible left side from screen to most right visible side.Code: Select all
for y = 0, map.height do for x = 0, map.width do
P.S. What in the world is wrong with your grab - the program to take screenshots on your mac - i can see other programs around the edges.
Re: T.A.O.T.R.T.W.G.E.
Fixed the rendering of the whole world. Now it renders only the parts that you see, and that means- UNLIMITED WORLDS.
*Now to think of a way to procedurely generate worlds (like in Minecraft)*
P.S. Updated original post.
*Now to think of a way to procedurely generate worlds (like in Minecraft)*
P.S. Updated original post.
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
personal page and a raycaster
Re: T.A.O.T.R.T.W.G.E.-intro
I start up the game. It shows me the intro with the weird spinning circle. At the bottom of the screen i see the words 'press any key to continue'.
NO!
I would like to know if there is a way to make an actual intro. Is there a way i can get the program to count for a few seconds and then start the game. If so - thank goodness - and how?
NO!
I would like to know if there is a way to make an actual intro. Is there a way i can get the program to count for a few seconds and then start the game. If so - thank goodness - and how?
Re: T.A.O.T.R.T.W.G.E.
I'm sure you will make a main menu with other submenus like Options, Load Game, etc.
Therefore you'll need to implement gamestates.
So, let's say, your intro is a slideshow of 5 seconds.
While a global variable (gameState) == "intro", do nothing about the game.
And then, if the gameState == "play", start the game.
Something like that could be the solution.
Therefore you'll need to implement gamestates.
So, let's say, your intro is a slideshow of 5 seconds.
While a global variable (gameState) == "intro", do nothing about the game.
And then, if the gameState == "play", start the game.
Something like that could be the solution.
"Docendo discimus" - Lucius Annaeus Seneca
Re: T.A.O.T.R.T.W.G.E.
I added the intro feature to the crawler of dungeons and am about to do to TAOTRTWGE.
Re: T.A.O.T.R.T.W.G.E.
This is awesome! got pretty freaked out when i locked myself inside a load of blocks...Then i realized right click removes them
wat ya mean she's in another castle!?
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