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Re: Lua Carousel: a programming environment for computers and mobile devices
Posted: Tue Dec 05, 2023 1:31 am
by Kartik Agaram
Great ideas, thanks!
The editor does have undo/redo FYI. I didn't emphasize it yet because it's inaccessible with a soft keyboard. But if you're on a computer Ctrl+z and Ctrl+y should work.
Re: Lua Carousel: a programming environment for computers and mobile devices
Posted: Tue Dec 05, 2023 6:32 am
by Kartik Agaram
milon wrote: ↑Mon Dec 04, 2023 8:08 pm
* When you click the ">>" menu, it should close again after selecting New or Delete
This is fixed in the latest release. Menus should now reliably collapse when you tap outside them.
Re: Lua Carousel: a programming environment for computers and mobile devices
Posted: Sat Dec 09, 2023 3:34 am
by Kartik Agaram
Lately I go hunting for new bugs every evening, and post a little program to the project Devlog on itch. Here's today's, where I tried out LÖVE's physics engine for the very first time:
https://akkartik.itch.io/carousel/devlo ... first-time
Re: Lua Carousel: a programming environment for computers and mobile devices
Posted: Sun Dec 17, 2023 1:44 am
by Kartik Agaram
New version, and a silly variant of Game of Life where populations of different colors compete with each other.
https://akkartik.itch.io/carousel/devlo ... ter-9-days
- chromacline.gif (1.19 MiB) Viewed 24812 times
Re: Lua Carousel: a programming environment for computers and mobile devices
Posted: Wed Dec 27, 2023 6:11 am
by Kartik Agaram
I'm continuing to write little programs you can paste into Lua Carousel over on the devlog. Today is a simple equation plotter with pan and pinch to zoom.
https://akkartik.itch.io/carousel/devlo ... on-plotter
- carousel-plot.gif (2.27 MiB) Viewed 19113 times
Re: Lua Carousel: a programming environment for computers and mobile devices
Posted: Fri Feb 16, 2024 11:00 pm
by Kartik Agaram
New version after 51 days [1] with 2 bugfixes, 1 incompatibility and 1 nifty new feature suggestion from a user.
https://akkartik.itch.io/carousel/devlo ... er-51-days
[1] I try not to talk about version numbers, because mind implicitly starts thinking a higher version number is "better". Instead I like talking about number of days
without a new version, because that feels like something worth bragging about.
- plot-ticks.gif (743.39 KiB) Viewed 13047 times