Re: (another) Pokemon Game
Posted: Tue May 29, 2012 2:10 pm
Nixola wrote:Similar project, similar avatar... Are you two different persons?
Nixola wrote:Similar project, similar avatar... Are you two different persons?
Oh wait... wait! I can explain that! You are twins separated at birth!schme16 wrote:Nixola wrote:Similar project, similar avatar... Are you two different persons?
But you can't hold down the key to move then. Could I stick isDown function in love.keypressed() ?coffee wrote:But that align grid mechanic is already well explained in the WIKI grid-locked tutorial.schme16 wrote:You have no idea how annoying it was to work out how to align it to the tile grid but make it flow smoothly between each tileKingRecycle wrote:Wish I could figure out smooth movement like that for ATL, lol.
https://love2d.org/wiki/Tutorial:Gridlocked_Player
And more or less smoothness is a question of add more/less speed in player update.
My version's all from scratch; many features are still to come of course (see first post, as I just updated it to have a more optimized version with a bunch more features)Hampton Bay wrote:so was a template from the original used? or is this all scratch
looks good though!
Roland_Yonaba wrote:Please, consider increasing the moving speed of the player...