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Re: Octopussy's Revenge

Posted: Wed Jun 13, 2012 2:05 am
by juno
This game is amazing! Glad to see you got the sine gun working nicely.
Where did you get the music from?

Re: Octopussy's Revenge

Posted: Thu Jun 14, 2012 12:12 am
by kesac
Pretty solid game. I liked the music too. Here is one bug I encountered:
jSjQW.png
jSjQW.png (6.38 KiB) Viewed 463 times
It only shows up when you launch the game and there is no save file yet. By the way, I noticed your main.lua file is absolutely massive (>1500 lines) O_O.

Re: Octopussy's Revenge

Posted: Thu Jun 14, 2012 8:05 am
by Roland_Yonaba
kesac wrote:It only shows up when you launch the game and there is no save file yet. By the way, I noticed your main.lua file is absolutely massive (>1500 lines) O_O.
I second that. Plus, i tend to think that a significant gain in termes of running speed can be achieved reordering the code properly.
And some parts need to be abstracted a little bit, so that it'll be easy to add new stuff (weapons, new enemies typesn, etc...)
Anyway, that's a nice release! Good work on that.

Re: Octopussy's Revenge

Posted: Sun Jun 17, 2012 6:12 pm
by YGOFreak1997
juno wrote:This game is amazing! Glad to see you got the sine gun working nicely.
Where did you get the music from?
The music is from the awesome YouTuber "Bunnymajs" ^^ Link to Channel


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kesac wrote:Pretty solid game. I liked the music too. Here is one bug I encountered:

Image

It only shows up when you launch the game and there is no save file yet. By the way, I noticed your main.lua file is absolutely massive (>1500 lines) O_O.

Is fixed ^^


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Roland_Yonaba wrote:
kesac wrote:It only shows up when you launch the game and there is no save file yet. By the way, I noticed your main.lua file is absolutely massive (>1500 lines) O_O.
I second that. Plus, i tend to think that a significant gain in termes of running speed can be achieved reordering the code properly.
And some parts need to be abstracted a little bit, so that it'll be easy to add new stuff (weapons, new enemies typesn, etc...)
Anyway, that's a nice release! Good work on that.

How I already said, I will try to write the code more orderly in my next game. But I'm too lazy to rewrite my whole code, not mentioned that I am absolute noob with OOP...

Re: Octopussy's Revenge

Posted: Sun Jun 17, 2012 7:42 pm
by Roland_Yonaba
YGOFreak1997 wrote: How I already said, I will try to write the code more orderly in my next game. But I'm too lazy to rewrite my whole code, not mentioned that I am absolute noob with OOP...
Well,this project can be a good start, considering you already master the logic of the game, you'll just have to redesign to fit to OOP specifications. Eventually, I could fork your project on Github and work on that. You'll have codebase, and it'll serves your in your next projects. :ultrahappy:

Re: Octopussy's Revenge

Posted: Sun Jun 17, 2012 10:08 pm
by YGOFreak1997
Roland_Yonaba wrote:
YGOFreak1997 wrote: How I already said, I will try to write the code more orderly in my next game. But I'm too lazy to rewrite my whole code, not mentioned that I am absolute noob with OOP...
Well,this project can be a good start, considering you already master the logic of the game, you'll just have to redesign to fit to OOP specifications. Eventually, I could fork your project on Github and work on that. You'll have codebase, and it'll serves your in your next projects. :ultrahappy:
Nice idea, I'll write you a PM because I anyway wanted to ask you some question about GitHub ^^

Re: Octopussy's Revenge

Posted: Mon Jun 18, 2012 8:20 am
by Roland_Yonaba
YGOFreak1997 wrote:Nice idea
Well, I'll do that soon, right now I'm pretty busy.