Re: Octopussy's Revenge
Posted: Wed Jun 13, 2012 2:05 am
This game is amazing! Glad to see you got the sine gun working nicely.
Where did you get the music from?
Where did you get the music from?
I second that. Plus, i tend to think that a significant gain in termes of running speed can be achieved reordering the code properly.kesac wrote:It only shows up when you launch the game and there is no save file yet. By the way, I noticed your main.lua file is absolutely massive (>1500 lines) O_O.
The music is from the awesome YouTuber "Bunnymajs" Link to Channeljuno wrote:This game is amazing! Glad to see you got the sine gun working nicely.
Where did you get the music from?
kesac wrote:Pretty solid game. I liked the music too. Here is one bug I encountered:
It only shows up when you launch the game and there is no save file yet. By the way, I noticed your main.lua file is absolutely massive (>1500 lines) O_O.
Roland_Yonaba wrote:I second that. Plus, i tend to think that a significant gain in termes of running speed can be achieved reordering the code properly.kesac wrote:It only shows up when you launch the game and there is no save file yet. By the way, I noticed your main.lua file is absolutely massive (>1500 lines) O_O.
And some parts need to be abstracted a little bit, so that it'll be easy to add new stuff (weapons, new enemies typesn, etc...)
Anyway, that's a nice release! Good work on that.
Well,this project can be a good start, considering you already master the logic of the game, you'll just have to redesign to fit to OOP specifications. Eventually, I could fork your project on Github and work on that. You'll have codebase, and it'll serves your in your next projects.YGOFreak1997 wrote: How I already said, I will try to write the code more orderly in my next game. But I'm too lazy to rewrite my whole code, not mentioned that I am absolute noob with OOP...
Nice idea, I'll write you a PM because I anyway wanted to ask you some question about GitHubRoland_Yonaba wrote:Well,this project can be a good start, considering you already master the logic of the game, you'll just have to redesign to fit to OOP specifications. Eventually, I could fork your project on Github and work on that. You'll have codebase, and it'll serves your in your next projects.YGOFreak1997 wrote: How I already said, I will try to write the code more orderly in my next game. But I'm too lazy to rewrite my whole code, not mentioned that I am absolute noob with OOP...
Well, I'll do that soon, right now I'm pretty busy.YGOFreak1997 wrote:Nice idea