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Re: Child of Winter
Posted: Sat Apr 07, 2012 8:21 am
by YGOFreak1997
Hey, thats a very good game you made here! I like the "music" o.O
I wanted to ask If I could make a german translation. I always wanted to train my translation skills
Am I allowed to do this? I already found the text file. But would you upload it if I do a translation?
Re: Child of Winter
Posted: Sat Apr 07, 2012 10:27 am
by YGOFreak1997
Here is my german translation for "Child of Winter" I hope it's good
Re: Child of Winter
Posted: Sat Apr 07, 2012 10:56 am
by Nixola
Italian translation, if you don't mind
Re: Child of Winter
Posted: Sat Apr 07, 2012 11:32 am
by Kingdaro
ironically the last puzzle was the puzzle most self explanatory for me haha
Re: Child of Winter
Posted: Sat Apr 07, 2012 10:26 pm
by kesac
YGOFreak1997 wrote:
I wanted to ask If I could make a german translation. I always wanted to train my translation skills
Am I allowed to do this? I already found the text file. But would you upload it if I do a translation?
Of course! I will distribute your translation with the main game and put you in the credits!
YGOFreak1997 wrote:Here is my german translation for "Child of Winter" I hope it's good
Nixola wrote:Italian translation, if you don't mind
You guys are awesome! I messaged you both privately on how you want to appear in the credits.
Re: Child of Winter
Posted: Sun Apr 08, 2012 6:04 am
by YGOFreak1997
kesac wrote:YGOFreak1997 wrote:
I wanted to ask If I could make a german translation. I always wanted to train my translation skills
Am I allowed to do this? I already found the text file. But would you upload it if I do a translation?
Of course! I will distribute your translation with the main game and put you in the credits!
YGOFreak1997 wrote:Here is my german translation for "Child of Winter" I hope it's good
Nixola wrote:Italian translation, if you don't mind
You guys are awesome! I messaged you both privately on how you want to appear in the credits.
How about integrating the translations in to the main game? Then you could add a few language files which could be named like "ger.lua" or something like that
Re: Child of Winter
Posted: Sun Apr 08, 2012 9:00 am
by Elena5
It runs almost perfectly for me. Except at the very end. I have this error message :
Code: Select all
Error: scene-ending.lua:101: Decoding error: Invalid UTF-8
stack traceback:
[C]: in function 'printf'
scene-ending.lua:101: in function 'draw'
lib/scenedirector.lua:67: in function 'draw'
main.lua:54: in function 'draw'
[string "boot.lua"]:410: in function <[string "boot.lua"]:373>
[C]: in function 'xpcall
By looking at the code, I think this is when you want to show "Powered by Löve".
I am running it on archlinux with the latest version of Löve 0.8.0 from the bitbucket repository (revision 4c63b0f36180). I think this error is more related to Löve rather than your game.
Re: Child of Winter
Posted: Sun Apr 08, 2012 9:22 am
by Robin
Elena5 wrote:I think this error is more related to Löve rather than your game.
Seems like an encoding error to me.
Strangly, I've never seen it error. (Latest PPA.)
Re: Child of Winter
Posted: Sun Apr 08, 2012 9:07 pm
by kesac
YGOFreak1997 wrote:
How about integrating the translations in to the main game? Then you could add a few language files which could be named like "ger.lua" or something like that
Yup that's what I intend to do! I will ship all translations with the main game. The final German and Italian distributions of the game will only differ from the English version in that the default language script is set differently in main.lua. I also plan to allow the language settings to be changed in-game. This way if you download the wrong distribution you can still change to your native language without having to open lua files up.
Elena5 wrote:It runs almost perfectly for me. Except at the very end. I have this error message :
Code: Select all
Error: scene-ending.lua:101: Decoding error: Invalid UTF-8
stack traceback:
[C]: in function 'printf'
scene-ending.lua:101: in function 'draw'
lib/scenedirector.lua:67: in function 'draw'
main.lua:54: in function 'draw'
[string "boot.lua"]:410: in function <[string "boot.lua"]:373>
[C]: in function 'xpcall
By looking at the code, I think this is when you want to show "Powered by Löve".
I am running it on archlinux with the latest version of Löve 0.8.0 from the bitbucket repository (revision 4c63b0f36180). I think this error is more related to Löve rather than your game.
I've made a note of this and will try to replicate and fix the bug for 0.8.0 once I get the 1.0 version of CW out. I've only been testing against the latest stable but this sounds like a good time to start testing against 0.8.0.
Re: Child of Winter
Posted: Mon Apr 09, 2012 2:35 pm
by cattail
Nice job. Want more levels.
Me too bug, I use offical LOVE0.8.0 make from tar.gz , (debian squeeze ), at the end , I think it's a issue about font(UTF-8)
Code: Select all
Error: scene-ending.lua:101: Decoding error: Invalid UTF-8
stack traceback:
[C]: in function 'printf'
scene-ending.lua:101: in function 'draw'
lib/scenedirector.lua:67: in function 'draw'
main.lua:54: in function 'draw'
[string "boot.lua"]:410: in function <[string "boot.lua"]:373>
[C]: in function 'xpcall'