Hey, thats a very good game you made here! I like the "music" o.O
I wanted to ask If I could make a german translation. I always wanted to train my translation skills Am I allowed to do this? I already found the text file. But would you upload it if I do a translation?
Child of Winter
- YGOFreak1997
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- Posts: 103
- Joined: Sun Jan 22, 2012 4:29 pm
- Location: Germany, Baden-Württemberg
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Re: Child of Winter
Also look at my LÖVE-Tutorial-Youtube-Channel (German )
GitHub Repo: Click Me!
Website: No, Me!
IndieDB: Or Maybe Me?
ÖBEY!
GitHub Repo: Click Me!
Website: No, Me!
IndieDB: Or Maybe Me?
ÖBEY!
- YGOFreak1997
- Party member
- Posts: 103
- Joined: Sun Jan 22, 2012 4:29 pm
- Location: Germany, Baden-Württemberg
- Contact:
Re: Child of Winter
Here is my german translation for "Child of Winter" I hope it's good
- Attachments
-
- Child_of_Winter_0.9.love
- German version of Child of Winter
- (2.18 MiB) Downloaded 170 times
Also look at my LÖVE-Tutorial-Youtube-Channel (German )
GitHub Repo: Click Me!
Website: No, Me!
IndieDB: Or Maybe Me?
ÖBEY!
GitHub Repo: Click Me!
Website: No, Me!
IndieDB: Or Maybe Me?
ÖBEY!
Re: Child of Winter
Italian translation, if you don't mind
- Attachments
-
- Child of Winter 0.9 (IT).love
- Child of Winter - Italian
- (2.18 MiB) Downloaded 147 times
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
Re: Child of Winter
ironically the last puzzle was the puzzle most self explanatory for me haha
Re: Child of Winter
Of course! I will distribute your translation with the main game and put you in the credits!YGOFreak1997 wrote: I wanted to ask If I could make a german translation. I always wanted to train my translation skills Am I allowed to do this? I already found the text file. But would you upload it if I do a translation?
YGOFreak1997 wrote:Here is my german translation for "Child of Winter" I hope it's good
You guys are awesome! I messaged you both privately on how you want to appear in the credits.Nixola wrote:Italian translation, if you don't mind
Have you met the Child of Winter?
- YGOFreak1997
- Party member
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- Joined: Sun Jan 22, 2012 4:29 pm
- Location: Germany, Baden-Württemberg
- Contact:
Re: Child of Winter
kesac wrote:Of course! I will distribute your translation with the main game and put you in the credits!YGOFreak1997 wrote: I wanted to ask If I could make a german translation. I always wanted to train my translation skills Am I allowed to do this? I already found the text file. But would you upload it if I do a translation?
YGOFreak1997 wrote:Here is my german translation for "Child of Winter" I hope it's goodYou guys are awesome! I messaged you both privately on how you want to appear in the credits.Nixola wrote:Italian translation, if you don't mind
How about integrating the translations in to the main game? Then you could add a few language files which could be named like "ger.lua" or something like that
Also look at my LÖVE-Tutorial-Youtube-Channel (German )
GitHub Repo: Click Me!
Website: No, Me!
IndieDB: Or Maybe Me?
ÖBEY!
GitHub Repo: Click Me!
Website: No, Me!
IndieDB: Or Maybe Me?
ÖBEY!
Re: Child of Winter
It runs almost perfectly for me. Except at the very end. I have this error message :
By looking at the code, I think this is when you want to show "Powered by Löve".
I am running it on archlinux with the latest version of Löve 0.8.0 from the bitbucket repository (revision 4c63b0f36180). I think this error is more related to Löve rather than your game.
Code: Select all
Error: scene-ending.lua:101: Decoding error: Invalid UTF-8
stack traceback:
[C]: in function 'printf'
scene-ending.lua:101: in function 'draw'
lib/scenedirector.lua:67: in function 'draw'
main.lua:54: in function 'draw'
[string "boot.lua"]:410: in function <[string "boot.lua"]:373>
[C]: in function 'xpcall
I am running it on archlinux with the latest version of Löve 0.8.0 from the bitbucket repository (revision 4c63b0f36180). I think this error is more related to Löve rather than your game.
- Robin
- The Omniscient
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- Location: The Netherlands
- Contact:
Re: Child of Winter
Seems like an encoding error to me.Elena5 wrote:I think this error is more related to Löve rather than your game.
Strangly, I've never seen it error. (Latest PPA.)
Help us help you: attach a .love.
Re: Child of Winter
Yup that's what I intend to do! I will ship all translations with the main game. The final German and Italian distributions of the game will only differ from the English version in that the default language script is set differently in main.lua. I also plan to allow the language settings to be changed in-game. This way if you download the wrong distribution you can still change to your native language without having to open lua files up.YGOFreak1997 wrote: How about integrating the translations in to the main game? Then you could add a few language files which could be named like "ger.lua" or something like that
I've made a note of this and will try to replicate and fix the bug for 0.8.0 once I get the 1.0 version of CW out. I've only been testing against the latest stable but this sounds like a good time to start testing against 0.8.0.Elena5 wrote:It runs almost perfectly for me. Except at the very end. I have this error message :
By looking at the code, I think this is when you want to show "Powered by Löve".Code: Select all
Error: scene-ending.lua:101: Decoding error: Invalid UTF-8 stack traceback: [C]: in function 'printf' scene-ending.lua:101: in function 'draw' lib/scenedirector.lua:67: in function 'draw' main.lua:54: in function 'draw' [string "boot.lua"]:410: in function <[string "boot.lua"]:373> [C]: in function 'xpcall
I am running it on archlinux with the latest version of Löve 0.8.0 from the bitbucket repository (revision 4c63b0f36180). I think this error is more related to Löve rather than your game.
Have you met the Child of Winter?
Re: Child of Winter
Nice job. Want more levels.
Me too bug, I use offical LOVE0.8.0 make from tar.gz , (debian squeeze ), at the end , I think it's a issue about font(UTF-8)
Me too bug, I use offical LOVE0.8.0 make from tar.gz , (debian squeeze ), at the end , I think it's a issue about font(UTF-8)
Code: Select all
Error: scene-ending.lua:101: Decoding error: Invalid UTF-8
stack traceback:
[C]: in function 'printf'
scene-ending.lua:101: in function 'draw'
lib/scenedirector.lua:67: in function 'draw'
main.lua:54: in function 'draw'
[string "boot.lua"]:410: in function <[string "boot.lua"]:373>
[C]: in function 'xpcall'
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