A Saving Lib? [SOLVED]

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Nixola
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Re: A Saving Lib?

Post by Nixola »

If the post is the answer at a question that requires a one-word answer, yes (I think)... Anyway, writing 'a_table{}' seems to call the __call field of the metatable of a_table (I didn't know it until a few minutes ago). If you want to write the content of the table you should either create a function that turns a table into a string (or something like that) or find a library that does it for you (like json4lua)
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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Robin
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Re: A Saving Lib?

Post by Robin »

Nixola wrote:Anyway, writing 'a_table{}' seems to call the __call field of the metatable of a_table (I didn't know it until a few minutes ago).
f{} is syntactic sugar for f({})
It works with string literals too. (That's how you can write require "something".)

If you try to call a table, it indeed looks at the __call field of the metatable.

Put those two together, and you get the apparent behaviour.
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Nixola
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Re: A Saving Lib? [SOLVED]

Post by Nixola »

Thanks Robin
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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Davidobot
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Re: A Saving Lib? [SOLVED]

Post by Davidobot »

I used json it worked perfectly.
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T-Bone
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Re: A Saving Lib? [SOLVED]

Post by T-Bone »

Or, you could just write valid lua syntax to a file with love.filesystem and then just require the file to load it. Like this:

Code: Select all

string = "a = ".. a.. "/n b = ".. b
love.filesystem.write("data.lua", string) 

--to load
require "data"
 
This example works for numbers, but can easily be changed to work with strings and other objects as well, including tables.
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