Page 3 of 3
Re: Is it that easy to reverse-engineer a love2d game?
Posted: Tue Jul 30, 2019 10:18 pm
by KayleMaster
The files of kingdom rush are obfuscated, which is a shame because I wanted to see how he implemented a mechanic. (Arrow path more specifically)
Even a bigger shame because I had some modding plans.
Re: Is it that easy to reverse-engineer a love2d game?
Posted: Wed Jul 31, 2019 2:14 am
by CrimsonGuy
Do you know if their other game, Iron Marines, is also done using Löve?
I remember one of the developers said it was made in Unity, its a different team inside the company the one that did Iron Marines. Maybe Kingdom Rush Vengeance will be in Love2d
Re: Is it that easy to reverse-engineer a love2d game?
Posted: Wed Jul 31, 2019 9:56 pm
by raidho36
KayleMaster wrote: ↑Tue Jul 30, 2019 10:18 pm
The files of kingdom rush are obfuscated, which is a shame because I wanted to see how he implemented a mechanic. (Arrow path more specifically)
Even a bigger shame because I had some modding plans.
Without even looking at it, I could tell they're simply visualizing A* pathfinding results.