Bridge Building prototype 0.1

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richapple
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Posts: 65
Joined: Sun Dec 25, 2011 10:25 am

Re: Bridge Building prototype 0.1

Post by richapple »

2048 one: works perfect
4096 one: "unable to create canvas .. etc"
iemfi wrote:Any gameplay suggestions?
I know somebody said that but anyway: Tutorial. I want to try everything but I don't know what and where and how works. I don't even understand what BU BR BAE and RE means!
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Nixola
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Posts: 1949
Joined: Tue Dec 06, 2011 7:11 pm
Location: Italy

Re: Bridge Building prototype 0.1

Post by Nixola »

You're not going to release a version for those who don't support canvases at all, are you?
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
iemfi
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Posts: 52
Joined: Fri Mar 30, 2012 11:03 am

Re: Bridge Building prototype 0.1

Post by iemfi »

Hmm, it draws the map out of 4 pixel wide squares so I think it would cause some lag if it had to draw it every frame. Would love to get a HTML5 version working though, that love2d web player looks very promising.

Yes yes, tutorial :). Right now there isn't much to do though, just click on "select mission" then select one of the 2 very similar options then build a bridge over the water and click simulate. If the bridge fails just click "sim failed" to reload the bridge. If it works then you can go back to base and try a slightly larger water body each time; and "RE"->"bridge elements" to research stuff for the bridge. There isn't really anything else to do in the "base" screen right now.
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