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Re: Fallin' Sky (2D Avoid Game)

Posted: Wed Apr 04, 2012 8:26 pm
by Nixola
What do you mean? :) You take no damage if you stay in the marked zone.
I think he meant graphically

Re: Fallin' Sky (2D Avoid Game)

Posted: Wed Apr 04, 2012 8:47 pm
by Larsii30
That make sense. Sry :/
Yes, a little hut or something like that would fit better into the game.
I see what I can do.

Re: Fallin' Sky (2D Avoid Game)

Posted: Sat Apr 07, 2012 4:15 pm
by Larsii30
hey everybody,

since the Version 0.1d (Entry-version for the MärchJam) the game has changed a lot in gameplay and images.
(First post is updated)

The newest changes include things like...
... the ability to jump
... a higher terrain
... a new power up
... added finally dt for all speeds !
... new images for the safe zones
... and more.

For now I'm pretty happy with the gameplay. Only thing I whould like to add where more monsters, but with extra abilities (other move-style, stay on the ground, comin' from underneath, something like that). Then the gameplay part should be finished.
After this I plan to add more game modes. I already got the idea for them but I can't explain it :D if someone follow this, they will see what I do.
And after all of that I finally change the menu and gamestate related things and add some more options, because I prefer to got already a game before have some menu's.

What do you thing about it?
I know, I ask a lot for feedback. But for any reason this is a big important thing for me to know the work could be worth it (or not).

greets